Holidays 12.10. -> 25.10.2020
~ Moved code around in files. SM.Base: + PostProcessing-system + OnInitialization() for Scenes. + Shader-Extensions + Added option to not react while unfocused to the window. + Added Screenshots to the window. + Connected the log system to the SM.OGL-action system. ~ Replaced IShader with abstract MaterialShader. ~ When a log compression folder doesn't exist, it will create one. SM.OGL: + Added support for UniformArrays + Added ShaderPreProcessing + Added Shader Extensions. + Added Debug actions. + SM.OGL settings ~ Framebuffer Size is automaticly changed, when the window and scale is set. SM2D: + Added easy shader drawing.
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102 changed files with 2683 additions and 1398 deletions
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@ -1,21 +1,25 @@
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using System.Collections.Generic;
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#region usings
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using System.Collections.Generic;
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using SM.Base.Contexts;
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using SM.Base.Objects.Static;
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using SM.OGL.Mesh;
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#endregion
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namespace SM.Base.Scene
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{
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/// <summary>
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/// Contains general basis systems for drawing objects.
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/// Contains general basis systems for drawing objects.
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/// </summary>
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public abstract class DrawingBasis : IShowItem
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{
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/// <summary>
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/// The material it should use.
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/// The material it should use.
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/// </summary>
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protected Material _material = new Material();
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/// <summary>
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/// The mesh it should use.
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/// The mesh it should use.
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/// </summary>
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protected GenericMesh _mesh = SMRenderer.DefaultMesh;
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@ -31,7 +35,6 @@ namespace SM.Base.Scene
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/// <inheritdoc />
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public virtual void Update(UpdateContext context)
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{
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}
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/// <inheritdoc />
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@ -46,33 +49,31 @@ namespace SM.Base.Scene
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/// <inheritdoc />
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public virtual void OnAdded(object sender)
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{
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}
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/// <inheritdoc />
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public virtual void OnRemoved(object sender)
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{
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}
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/// <summary>
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/// Draws the context, that was given to them.
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/// Draws the context, that was given to them.
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/// </summary>
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/// <param name="context"></param>
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protected virtual void DrawContext(ref DrawContext context)
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{
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}
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}
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/// <summary>
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/// Contains general basis systems for drawing objects.
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/// Contains general basis systems for drawing objects.
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/// </summary>
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/// <typeparam name="TTransformation">The transformation type</typeparam>
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public abstract class DrawingBasis<TTransformation> : DrawingBasis
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where TTransformation : GenericTransformation, new()
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{
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/// <summary>
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/// The current transformation.
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/// The current transformation.
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/// </summary>
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public TTransformation Transform = new TTransformation();
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}
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