Holidays 12.10. -> 25.10.2020

~ Moved code around in files.

SM.Base:
+ PostProcessing-system
+ OnInitialization() for Scenes.
+ Shader-Extensions
+ Added option to not react while unfocused to the window.
+ Added Screenshots to the window.
+ Connected the log system to the SM.OGL-action system.

~ Replaced IShader with abstract MaterialShader.
~ When a log compression folder doesn't exist, it will create one.

SM.OGL:
+ Added support for UniformArrays
+ Added ShaderPreProcessing
+ Added Shader Extensions.
+ Added Debug actions.
+ SM.OGL settings

~ Framebuffer Size is automaticly changed, when the window and scale is set.

SM2D:
+ Added easy shader drawing.
This commit is contained in:
Michel Fedde 2020-10-24 15:10:36 +02:00
parent 2c00dbd31a
commit 03b3942732
102 changed files with 2683 additions and 1398 deletions

View file

@ -1,23 +1,28 @@
using OpenTK;
#region usings
using OpenTK;
#endregion
namespace SM.Base.Scene
{
/// <summary>
/// Contains methods for using transformations right.
/// Contains methods for using transformations right.
/// </summary>
public abstract class GenericTransformation
{
/// <summary>
/// Contains the current model matrix.
/// Contains the current model matrix.
/// </summary>
protected Matrix4 _modelMatrix { get; private set; }
/// <summary>
/// Contains the last frame the matrix was calculated.
/// Contains the last frame the matrix was calculated.
/// </summary>
protected ulong _lastFrame { get; private set; }
/// <summary>
/// Returns the current model matrix.
/// Returns the current model matrix.
/// </summary>
/// <returns></returns>
public Matrix4 GetMatrix()
@ -32,7 +37,7 @@ namespace SM.Base.Scene
}
/// <summary>
/// Calculates the current matrix.
/// Calculates the current matrix.
/// </summary>
/// <returns>The current matrix.</returns>
protected abstract Matrix4 RequestMatrix();