smrendererv3/SMCode/SM.Base/Drawing/GenericTransformation.cs
Michel Fedde 03b3942732 Holidays 12.10. -> 25.10.2020
~ Moved code around in files.

SM.Base:
+ PostProcessing-system
+ OnInitialization() for Scenes.
+ Shader-Extensions
+ Added option to not react while unfocused to the window.
+ Added Screenshots to the window.
+ Connected the log system to the SM.OGL-action system.

~ Replaced IShader with abstract MaterialShader.
~ When a log compression folder doesn't exist, it will create one.

SM.OGL:
+ Added support for UniformArrays
+ Added ShaderPreProcessing
+ Added Shader Extensions.
+ Added Debug actions.
+ SM.OGL settings

~ Framebuffer Size is automaticly changed, when the window and scale is set.

SM2D:
+ Added easy shader drawing.
2020-10-24 15:10:36 +02:00

45 lines
No EOL
1.1 KiB
C#

#region usings
using OpenTK;
#endregion
namespace SM.Base.Scene
{
/// <summary>
/// Contains methods for using transformations right.
/// </summary>
public abstract class GenericTransformation
{
/// <summary>
/// Contains the current model matrix.
/// </summary>
protected Matrix4 _modelMatrix { get; private set; }
/// <summary>
/// Contains the last frame the matrix was calculated.
/// </summary>
protected ulong _lastFrame { get; private set; }
/// <summary>
/// Returns the current model matrix.
/// </summary>
/// <returns></returns>
public Matrix4 GetMatrix()
{
if (_lastFrame != SMRenderer.CurrentFrame)
{
_lastFrame = SMRenderer.CurrentFrame;
_modelMatrix = RequestMatrix();
}
return _modelMatrix;
}
/// <summary>
/// Calculates the current matrix.
/// </summary>
/// <returns>The current matrix.</returns>
protected abstract Matrix4 RequestMatrix();
}
}