Holidays 12.10. -> 25.10.2020

~ Moved code around in files.

SM.Base:
+ PostProcessing-system
+ OnInitialization() for Scenes.
+ Shader-Extensions
+ Added option to not react while unfocused to the window.
+ Added Screenshots to the window.
+ Connected the log system to the SM.OGL-action system.

~ Replaced IShader with abstract MaterialShader.
~ When a log compression folder doesn't exist, it will create one.

SM.OGL:
+ Added support for UniformArrays
+ Added ShaderPreProcessing
+ Added Shader Extensions.
+ Added Debug actions.
+ SM.OGL settings

~ Framebuffer Size is automaticly changed, when the window and scale is set.

SM2D:
+ Added easy shader drawing.
This commit is contained in:
Michel Fedde 2020-10-24 15:10:36 +02:00
parent 2c00dbd31a
commit 03b3942732
102 changed files with 2683 additions and 1398 deletions

View file

@ -1,4 +1,8 @@
using SM.OGL.Mesh;
#region usings
using SM.OGL.Mesh;
#endregion
namespace SM.Base.Objects
{
@ -6,16 +10,16 @@ namespace SM.Base.Objects
public class Mesh : GenericMesh
{
/// <summary>
/// Contains vertex colors
/// </summary>
public virtual VBO Color { get; }
/// <summary>
/// While initializing, it will add the <see cref="Color"/> to the data index.
/// While initializing, it will add the <see cref="Color" /> to the data index.
/// </summary>
protected Mesh()
{
AttribDataIndex.Add(3, Color);
}
/// <summary>
/// Contains vertex colors
/// </summary>
public virtual VBO Color { get; }
}
}

View file

@ -1,27 +1,36 @@
using OpenTK;
using OpenTK.Graphics;
#region usings
using OpenTK;
using OpenTK.Graphics.OpenGL4;
using SM.OGL.Mesh;
#endregion
namespace SM.Base.Objects.Static
{
/// <summary>
/// A basic plate
/// A basic plate
/// </summary>
public class Plate : GenericMesh
{
/// <summary>
/// The object.
/// The object.
/// </summary>
public static Plate Object = new Plate();
//public override int[] Indices { get; set; } = new[] {0, 1, 2, 3};
private Plate()
{
}
/// <inheritdoc />
public override VBO Vertex { get; } = new VBO()
public override VBO Vertex { get; } = new VBO
{
{-.5f, -.5f, 0},
{-.5f, .5f, 0},
{.5f, .5f, 0},
{.5f, -.5f, 0},
{.5f, -.5f, 0}
};
/// <inheritdoc />
@ -30,17 +39,14 @@ namespace SM.Base.Objects.Static
{0, 0},
{0, 1},
{1, 1},
{1, 0},
{1, 0}
};
/// <inheritdoc />
public override PrimitiveType PrimitiveType { get; } = PrimitiveType.Quads;
/// <inheritdoc />
public override BoundingBox BoundingBox { get; } = new BoundingBox(new Vector3(-.5f, -.5f, 0), new Vector3(.5f, .5f, 0));
//public override int[] Indices { get; set; } = new[] {0, 1, 2, 3};
private Plate() {}
public override BoundingBox BoundingBox { get; } =
new BoundingBox(new Vector3(-.5f, -.5f, 0), new Vector3(.5f, .5f, 0));
}
}