Holidays 12.10. -> 25.10.2020

~ Moved code around in files.

SM.Base:
+ PostProcessing-system
+ OnInitialization() for Scenes.
+ Shader-Extensions
+ Added option to not react while unfocused to the window.
+ Added Screenshots to the window.
+ Connected the log system to the SM.OGL-action system.

~ Replaced IShader with abstract MaterialShader.
~ When a log compression folder doesn't exist, it will create one.

SM.OGL:
+ Added support for UniformArrays
+ Added ShaderPreProcessing
+ Added Shader Extensions.
+ Added Debug actions.
+ SM.OGL settings

~ Framebuffer Size is automaticly changed, when the window and scale is set.

SM2D:
+ Added easy shader drawing.
This commit is contained in:
Michel Fedde 2020-10-24 15:10:36 +02:00
parent 2c00dbd31a
commit 03b3942732
102 changed files with 2683 additions and 1398 deletions

View file

@ -34,8 +34,8 @@
<LangVersion>latest</LangVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="OpenTK, Version=3.2.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>..\packages\OpenTK.3.2\lib\net20\OpenTK.dll</HintPath>
<Reference Include="OpenTK, Version=3.2.1.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>..\..\packages\OpenTK.3.2.1\lib\net20\OpenTK.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
@ -43,27 +43,23 @@
<Reference Include="System.IO.Compression" />
<Reference Include="System.IO.Compression.FileSystem" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Controls\Mouse.cs" />
<Compile Include="Drawing\DrawingBasis.cs" />
<Compile Include="Drawing\GenericTransformation.cs" />
<Compile Include="Drawing\Instance.cs" />
<Compile Include="Drawing\IShader.cs" />
<Compile Include="Drawing\MaterialShader.cs" />
<Compile Include="Log.cs" />
<Compile Include="Objects\Mesh.cs" />
<Compile Include="PostProcessing\PostProcessingEffect.cs" />
<Compile Include="PostProcess\PostProcessEffect.cs" />
<Compile Include="PostProcess\PostProcessShader.cs" />
<Compile Include="Scene\IShowCollection.cs" />
<Compile Include="Scene\IShowItem.cs" />
<Compile Include="Drawing\Material.cs" />
<Compile Include="Scene\IBackgroundItem.cs" />
<Compile Include="Scene\GenericItemCollection.cs" />
<Compile Include="ShaderExtension\ExtensionManager.cs" />
<Compile Include="SMRenderer.cs" />
<Compile Include="Textures\Texture.cs" />
<Compile Include="Text\CharParameter.cs" />
@ -81,6 +77,7 @@
<Compile Include="Utility\Deltatime.cs" />
<Compile Include="Utility\Randomize.cs" />
<Compile Include="Utility\RotationUtility.cs" />
<Compile Include="Utility\ShaderUtility.cs" />
<Compile Include="Window\Contexts\DrawContext.cs" />
<Compile Include="Window\Contexts\UpdateContext.cs" />
<Compile Include="Window\GenericWindow.cs" />
@ -91,8 +88,9 @@
<Compile Include="Window\RenderPipeline.cs" />
</ItemGroup>
<ItemGroup>
<None Include="OpenTK.dll.config" />
<None Include="packages.config" />
<EmbeddedResource Include="ShaderExtension\vertex\basic.vert" />
<EmbeddedResource Include="PostProcess\DefaultFiles\vertexFile.vert" />
<EmbeddedResource Include="PostProcess\DefaultFiles\extensions.frag" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SM.OGL\SM.OGL.csproj">
@ -100,6 +98,15 @@
<Name>SM.OGL</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup />
<ItemGroup>
<Folder Include="ShaderExtension\fragment\" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="PostProcess\DefaultFiles\vertexWithExt.vert" />
</ItemGroup>
<ItemGroup>
<None Include="OpenTK.dll.config" />
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>