Holidays 12.10. -> 25.10.2020
~ Moved code around in files. SM.Base: + PostProcessing-system + OnInitialization() for Scenes. + Shader-Extensions + Added option to not react while unfocused to the window. + Added Screenshots to the window. + Connected the log system to the SM.OGL-action system. ~ Replaced IShader with abstract MaterialShader. ~ When a log compression folder doesn't exist, it will create one. SM.OGL: + Added support for UniformArrays + Added ShaderPreProcessing + Added Shader Extensions. + Added Debug actions. + SM.OGL settings ~ Framebuffer Size is automaticly changed, when the window and scale is set. SM2D: + Added easy shader drawing.
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102 changed files with 2683 additions and 1398 deletions
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using System.Collections.Generic;
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#region usings
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using System.Collections.Generic;
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using SM.Base.Contexts;
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#endregion
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namespace SM.Base.Scene
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{
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/// <summary>
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/// Adds requirements to object, to be properly used as a update and/or draw item.
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/// Adds requirements to object, to be properly used as a update and/or draw item.
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/// </summary>
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public interface IShowItem
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{
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/// <summary>
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/// Parent of the object.
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/// Parent of the object.
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/// </summary>
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object Parent { get; set; }
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/// <summary>
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/// Contains the name for the object.
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/// Contains the name for the object.
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/// </summary>
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string Name { get; set; }
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/// <summary>
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/// Contains specific flags for the object.
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/// Contains specific flags for the object.
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/// </summary>
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ICollection<string> Flags { get; set; }
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/// <summary>
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/// Tells the object to update own systems.
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/// Tells the object to update own systems.
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/// </summary>
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/// <param name="context">The update context</param>
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void Update(UpdateContext context);
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/// <summary>
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/// Tells the object to draw its object.
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/// Tells the object to draw its object.
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/// </summary>
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/// <param name="context"></param>
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void Draw(DrawContext context);
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/// <summary>
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/// Action, that is called, when the object was added to a GenericItemCollection.
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/// Action, that is called, when the object was added to a GenericItemCollection.
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/// </summary>
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void OnAdded(object sender);
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/// <summary>
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/// Action, that is called, when the object was removed from a GenericItemCollection.
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/// Action, that is called, when the object was removed from a GenericItemCollection.
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/// </summary>
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void OnRemoved(object sender);
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}
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