Holidays 12.10. -> 25.10.2020

~ Moved code around in files.

SM.Base:
+ PostProcessing-system
+ OnInitialization() for Scenes.
+ Shader-Extensions
+ Added option to not react while unfocused to the window.
+ Added Screenshots to the window.
+ Connected the log system to the SM.OGL-action system.

~ Replaced IShader with abstract MaterialShader.
~ When a log compression folder doesn't exist, it will create one.

SM.OGL:
+ Added support for UniformArrays
+ Added ShaderPreProcessing
+ Added Shader Extensions.
+ Added Debug actions.
+ SM.OGL settings

~ Framebuffer Size is automaticly changed, when the window and scale is set.

SM2D:
+ Added easy shader drawing.
This commit is contained in:
Michel Fedde 2020-10-24 15:10:36 +02:00
parent 2c00dbd31a
commit 03b3942732
102 changed files with 2683 additions and 1398 deletions

View file

@ -1,21 +1,28 @@
using OpenTK;
#region usings
using OpenTK;
using OpenTK.Input;
using SM.Base;
using SM.Base.Controls;
using SM2D.Scene;
#endregion
namespace SM2D.Controls
{
public class Mouse2D : Mouse<GLWindow2D>
{
protected internal Mouse2D(GLWindow2D window) : base(window)
{ }
{
}
internal new void MouseMoveEvent(MouseMoveEventArgs mmea) => base.MouseMoveEvent(mmea);
internal new void MouseMoveEvent(MouseMoveEventArgs mmea)
{
base.MouseMoveEvent(mmea);
}
public Vector2 InWorld()
{
Vector2 res = _window.WorldScale;
var res = _window.WorldScale;
return InScreenNormalized * res - res / 2;
}