~ Moved code around in files. SM.Base: + PostProcessing-system + OnInitialization() for Scenes. + Shader-Extensions + Added option to not react while unfocused to the window. + Added Screenshots to the window. + Connected the log system to the SM.OGL-action system. ~ Replaced IShader with abstract MaterialShader. ~ When a log compression folder doesn't exist, it will create one. SM.OGL: + Added support for UniformArrays + Added ShaderPreProcessing + Added Shader Extensions. + Added Debug actions. + SM.OGL settings ~ Framebuffer Size is automaticly changed, when the window and scale is set. SM2D: + Added easy shader drawing.
39 lines
No EOL
778 B
C#
39 lines
No EOL
778 B
C#
#region usings
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using OpenTK;
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using OpenTK.Input;
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using SM.Base.Controls;
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using SM2D.Scene;
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#endregion
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namespace SM2D.Controls
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{
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public class Mouse2D : Mouse<GLWindow2D>
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{
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protected internal Mouse2D(GLWindow2D window) : base(window)
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{
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}
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internal new void MouseMoveEvent(MouseMoveEventArgs mmea)
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{
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base.MouseMoveEvent(mmea);
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}
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public Vector2 InWorld()
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{
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var res = _window.WorldScale;
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return InScreenNormalized * res - res / 2;
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}
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public Vector2 InWorld(Camera cam)
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{
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return InWorld() + cam.Position;
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}
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public Vector2 InWorld(Vector2 position)
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{
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return InWorld() + position;
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}
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}
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} |