Holidays 12.10. -> 25.10.2020
~ Moved code around in files. SM.Base: + PostProcessing-system + OnInitialization() for Scenes. + Shader-Extensions + Added option to not react while unfocused to the window. + Added Screenshots to the window. + Connected the log system to the SM.OGL-action system. ~ Replaced IShader with abstract MaterialShader. ~ When a log compression folder doesn't exist, it will create one. SM.OGL: + Added support for UniformArrays + Added ShaderPreProcessing + Added Shader Extensions. + Added Debug actions. + SM.OGL settings ~ Framebuffer Size is automaticly changed, when the window and scale is set. SM2D: + Added easy shader drawing.
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102 changed files with 2683 additions and 1398 deletions
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@ -1,15 +1,17 @@
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using SM.Base.Contexts;
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#region usings
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using SM.Base.Contexts;
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using SM.Base.Scene;
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using SM.OGL.Mesh;
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using SM2D.Scene;
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using SM2D.Types;
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#endregion
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namespace SM2D.Drawing
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{
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public class DrawComplex: DrawingBasis<Transformation>, I2DShowItem
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public class DrawComplex : DrawingBasis<Transformation>, I2DShowItem
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{
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public int ZIndex { get; set; }
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public Material Material
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{
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get => _material;
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@ -22,6 +24,8 @@ namespace SM2D.Drawing
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set => _mesh = value;
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}
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public int ZIndex { get; set; }
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protected override void DrawContext(ref DrawContext context)
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{
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context.Instances[0].ModelMatrix = Transform.GetMatrix();
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