~ Moved code around in files. SM.Base: + PostProcessing-system + OnInitialization() for Scenes. + Shader-Extensions + Added option to not react while unfocused to the window. + Added Screenshots to the window. + Connected the log system to the SM.OGL-action system. ~ Replaced IShader with abstract MaterialShader. ~ When a log compression folder doesn't exist, it will create one. SM.OGL: + Added support for UniformArrays + Added ShaderPreProcessing + Added Shader Extensions. + Added Debug actions. + SM.OGL settings ~ Framebuffer Size is automaticly changed, when the window and scale is set. SM2D: + Added easy shader drawing.
36 lines
No EOL
721 B
C#
36 lines
No EOL
721 B
C#
#region usings
|
|
|
|
using SM.Base.Contexts;
|
|
using SM.Base.Scene;
|
|
using SM.OGL.Mesh;
|
|
using SM2D.Scene;
|
|
using SM2D.Types;
|
|
|
|
#endregion
|
|
|
|
namespace SM2D.Drawing
|
|
{
|
|
public class DrawComplex : DrawingBasis<Transformation>, I2DShowItem
|
|
{
|
|
public Material Material
|
|
{
|
|
get => _material;
|
|
set => _material = value;
|
|
}
|
|
|
|
public GenericMesh Mesh
|
|
{
|
|
get => _mesh;
|
|
set => _mesh = value;
|
|
}
|
|
|
|
public int ZIndex { get; set; }
|
|
|
|
protected override void DrawContext(ref DrawContext context)
|
|
{
|
|
context.Instances[0].ModelMatrix = Transform.GetMatrix();
|
|
|
|
context.Shader.Draw(context);
|
|
}
|
|
}
|
|
} |