Holidays 12.10. -> 25.10.2020

~ Moved code around in files.

SM.Base:
+ PostProcessing-system
+ OnInitialization() for Scenes.
+ Shader-Extensions
+ Added option to not react while unfocused to the window.
+ Added Screenshots to the window.
+ Connected the log system to the SM.OGL-action system.

~ Replaced IShader with abstract MaterialShader.
~ When a log compression folder doesn't exist, it will create one.

SM.OGL:
+ Added support for UniformArrays
+ Added ShaderPreProcessing
+ Added Shader Extensions.
+ Added Debug actions.
+ SM.OGL settings

~ Framebuffer Size is automaticly changed, when the window and scale is set.

SM2D:
+ Added easy shader drawing.
This commit is contained in:
Michel Fedde 2020-10-24 15:10:36 +02:00
parent 2c00dbd31a
commit 03b3942732
102 changed files with 2683 additions and 1398 deletions

View file

@ -1,10 +1,13 @@
using SM.Base;
#region usings
using SM.Base.Contexts;
using SM.Base.Text;
using SM.Base.Types;
using SM2D.Scene;
using SM2D.Types;
#endregion
namespace SM2D.Drawing
{
public class DrawText : TextDrawingBasis<Transformation>, I2DShowItem
@ -15,6 +18,8 @@ namespace SM2D.Drawing
Transform.Size = new CVector2(1);
}
public int ZIndex { get; set; }
protected override void DrawContext(ref DrawContext context)
{
base.DrawContext(ref context);
@ -24,7 +29,5 @@ namespace SM2D.Drawing
context.Shader.Draw(context);
}
public int ZIndex { get; set; }
}
}