smrendererv3/SMCode/SM2D/Drawing/DrawText.cs
Michel Fedde 03b3942732 Holidays 12.10. -> 25.10.2020
~ Moved code around in files.

SM.Base:
+ PostProcessing-system
+ OnInitialization() for Scenes.
+ Shader-Extensions
+ Added option to not react while unfocused to the window.
+ Added Screenshots to the window.
+ Connected the log system to the SM.OGL-action system.

~ Replaced IShader with abstract MaterialShader.
~ When a log compression folder doesn't exist, it will create one.

SM.OGL:
+ Added support for UniformArrays
+ Added ShaderPreProcessing
+ Added Shader Extensions.
+ Added Debug actions.
+ SM.OGL settings

~ Framebuffer Size is automaticly changed, when the window and scale is set.

SM2D:
+ Added easy shader drawing.
2020-10-24 15:10:36 +02:00

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725 B
C#

#region usings
using SM.Base.Contexts;
using SM.Base.Text;
using SM.Base.Types;
using SM2D.Scene;
using SM2D.Types;
#endregion
namespace SM2D.Drawing
{
public class DrawText : TextDrawingBasis<Transformation>, I2DShowItem
{
public DrawText(Font font, string text) : base(font)
{
_text = text;
Transform.Size = new CVector2(1);
}
public int ZIndex { get; set; }
protected override void DrawContext(ref DrawContext context)
{
base.DrawContext(ref context);
context.Instances = _instances;
context.View = Transform.GetMatrix() * context.View;
context.Shader.Draw(context);
}
}
}