Holidays 12.10. -> 25.10.2020

~ Moved code around in files.

SM.Base:
+ PostProcessing-system
+ OnInitialization() for Scenes.
+ Shader-Extensions
+ Added option to not react while unfocused to the window.
+ Added Screenshots to the window.
+ Connected the log system to the SM.OGL-action system.

~ Replaced IShader with abstract MaterialShader.
~ When a log compression folder doesn't exist, it will create one.

SM.OGL:
+ Added support for UniformArrays
+ Added ShaderPreProcessing
+ Added Shader Extensions.
+ Added Debug actions.
+ SM.OGL settings

~ Framebuffer Size is automaticly changed, when the window and scale is set.

SM2D:
+ Added easy shader drawing.
This commit is contained in:
Michel Fedde 2020-10-24 15:10:36 +02:00
parent 2c00dbd31a
commit 03b3942732
102 changed files with 2683 additions and 1398 deletions

View file

@ -1,23 +1,27 @@
using OpenTK;
#region usings
using OpenTK;
using SM.Base.Scene;
using SM.Base.Types;
#endregion
namespace SM2D.Scene
{
public class Camera : GenericCamera
{
public override bool Orthographic { get; } = true;
public CVector2 Position = new CVector2(0);
public override bool Orthographic { get; } = true;
protected override Matrix4 ViewCalculation()
{
return Matrix4.LookAt(Position.X, Position.Y, 2, Position.X, Position.Y, 0, 0, 1, 0);
}
public override void RecalculateWorld(OpenTK.Vector2 world, float aspect)
public override void RecalculateWorld(Vector2 world, float aspect)
{
OrthographicWorld = Matrix4.CreateOrthographicOffCenter(-world.X / 2, world.X / 2, world.Y / 2, -world.Y / 2, 0.1f, 4f);
OrthographicWorld =
Matrix4.CreateOrthographicOffCenter(-world.X / 2, world.X / 2, world.Y / 2, -world.Y / 2, 0.1f, 4f);
}
}
}

View file

@ -1,10 +1,13 @@
using SM.Base.Scene;
#region usings
using SM.Base.Scene;
#endregion
namespace SM2D.Scene
{
public interface I2DShowItem : IShowItem
{
int ZIndex { get; set; }
}
}

View file

@ -1,8 +1,12 @@
using SM.Base.Contexts;
#region usings
using SM.Base.Contexts;
using SM.Base.Scene;
using SM.Base.Types;
using SM2D.Types;
#endregion
namespace SM2D.Scene
{
public class ItemCollection : GenericItemCollection<I2DShowItem, Transformation>, I2DShowItem

View file

@ -1,17 +1,20 @@
using OpenTK.Graphics;
using SM.Base.Contexts;
#region usings
using OpenTK.Graphics;
using SM.Base.Scene;
using SM2D.Drawing;
#endregion
namespace SM2D.Scene
{
public class Scene : GenericScene<Camera, ItemCollection, I2DShowItem>
{
public DrawBackground Background => (DrawBackground)_Background;
public Scene()
{
_Background = new DrawBackground(Color4.Black);
}
public DrawBackground Background => (DrawBackground) _Background;
}
}