~ Moved code around in files. SM.Base: + PostProcessing-system + OnInitialization() for Scenes. + Shader-Extensions + Added option to not react while unfocused to the window. + Added Screenshots to the window. + Connected the log system to the SM.OGL-action system. ~ Replaced IShader with abstract MaterialShader. ~ When a log compression folder doesn't exist, it will create one. SM.OGL: + Added support for UniformArrays + Added ShaderPreProcessing + Added Shader Extensions. + Added Debug actions. + SM.OGL settings ~ Framebuffer Size is automaticly changed, when the window and scale is set. SM2D: + Added easy shader drawing.
27 lines
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692 B
C#
27 lines
No EOL
692 B
C#
#region usings
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using OpenTK;
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using SM.Base.Scene;
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using SM.Base.Types;
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#endregion
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namespace SM2D.Scene
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{
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public class Camera : GenericCamera
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{
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public CVector2 Position = new CVector2(0);
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public override bool Orthographic { get; } = true;
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protected override Matrix4 ViewCalculation()
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{
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return Matrix4.LookAt(Position.X, Position.Y, 2, Position.X, Position.Y, 0, 0, 1, 0);
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}
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public override void RecalculateWorld(Vector2 world, float aspect)
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{
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OrthographicWorld =
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Matrix4.CreateOrthographicOffCenter(-world.X / 2, world.X / 2, world.Y / 2, -world.Y / 2, 0.1f, 4f);
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}
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}
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} |