Merged SM2D.DrawColor/DrawComplex/DrawPolygon/DrawShader/DrawTexture into DrawObject2D
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beb9c19081
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14 changed files with 320 additions and 256 deletions
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using SM.Base.Contexts;
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using SM.Base.Drawing;
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using SM.Base.Scene;
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using SM2D.Scene;
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namespace SM2D.Drawing
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{
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public class DrawBackgroundShader : DrawShader, IBackgroundItem
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{
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public DrawBackgroundShader(MaterialShader shader) : base(shader)
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{ }
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protected override void DrawContext(ref DrawContext context)
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{
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Transform.Size.Set(context.WorldScale);
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base.DrawContext(ref context);
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}
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}
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}
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@ -1,38 +0,0 @@
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#region usings
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using OpenTK.Graphics;
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using SM.Base.Contexts;
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using SM.Base.Drawing;
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using SM.Base.Scene;
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using SM2D.Scene;
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using SM2D.Types;
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#endregion
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namespace SM2D.Drawing
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{
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public class DrawColor : DrawingBasis<Transformation>, I2DShowItem
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{
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public DrawColor()
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{
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}
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public DrawColor(Color4 color)
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{
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_material.Tint = color;
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}
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public Color4 Color
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{
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get => _material.Tint;
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set => _material.Tint = value;
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}
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public int ZIndex { get; set; }
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protected override void DrawContext(ref DrawContext context)
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{
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context.Shader.Draw(context);
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}
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}
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}
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@ -1,37 +0,0 @@
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#region usings
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using SM.Base.Contexts;
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using SM.Base.Drawing;
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using SM.Base.Scene;
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using SM.OGL.Mesh;
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using SM2D.Scene;
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using SM2D.Types;
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#endregion
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namespace SM2D.Drawing
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{
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public class DrawComplex : DrawingBasis<Transformation>, I2DShowItem
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{
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public Material Material
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{
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get => _material;
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set => _material = value;
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}
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public GenericMesh Mesh
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{
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get => _mesh;
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set => _mesh = value;
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}
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public int ZIndex { get; set; }
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protected override void DrawContext(ref DrawContext context)
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{
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base.DrawContext(ref context);
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context.Shader.Draw(context);
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}
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}
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}
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68
SMCode/SM2D/Drawing/DrawObject2D.cs
Normal file
68
SMCode/SM2D/Drawing/DrawObject2D.cs
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@ -0,0 +1,68 @@
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using System.Collections.Generic;
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using System.Drawing;
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using OpenTK;
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using OpenTK.Graphics;
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using SM.Base.Contexts;
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using SM.Base.Drawing;
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using SM.Base.Objects;
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using SM.Base.Textures;
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using SM2D.Object;
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using SM2D.Scene;
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using SM2D.Types;
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namespace SM2D.Drawing
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{
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public class DrawObject2D : DrawingBasis<Transformation>, I2DShowItem
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{
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public int ZIndex { get; set; }
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public Texture Texture
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{
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get => (Texture) _material.Texture;
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set => _material.Texture = value;
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}
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public Color4 Color
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{
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get => _material.Tint;
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set => _material.Tint = value;
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}
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protected override void DrawContext(ref DrawContext context)
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{
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base.DrawContext(ref context);
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context.Shader.Draw(context);
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}
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public Material GetMaterialReference() => _material;
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public void SetMaterialReference(Material material) => _material = material;
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public void SetShader(MaterialShader shader) => _material.CustomShader = shader;
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public Polygon ApplyPolygon(ICollection<Vector2> vertices)
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{
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Polygon polygon = new Polygon(vertices);
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_mesh = polygon;
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return polygon;
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}
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public Polygon ApplyPolygon(ICollection<PolygonVertex> vertices)
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{
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Polygon polygon = new Polygon(vertices);
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_mesh = polygon;
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return polygon;
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}
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public void ApplyPolygon(Polygon polygon)
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{
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_mesh = polygon;
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}
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public void ApplyMesh(Mesh mesh) => _mesh = mesh;
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public Polygon ApplyCircle(int segments = 32)
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{
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Polygon pol = Polygon.GenerateCircle(segments);
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_mesh = pol;
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return pol;
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}
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}
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}
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@ -1,46 +0,0 @@
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#region usings
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using System.Drawing;
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using OpenTK.Graphics;
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using SM.Base.Textures;
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using SM2D.Object;
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#endregion
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namespace SM2D.Drawing
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{
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public class DrawPolygon : DrawColor
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{
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public DrawPolygon(Polygon polygon) : this(polygon, Color4.White)
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{
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}
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public DrawPolygon(Polygon polygon, Bitmap map) : this(polygon, map, Color4.White)
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{
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}
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public DrawPolygon(Polygon polygon, Color4 color) : base(color)
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{
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_mesh = polygon;
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}
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public DrawPolygon(Polygon polygon, Bitmap map, Color4 tint) : base(tint)
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{
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_mesh = polygon;
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_material.Texture = new Texture(map);
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}
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public Polygon Polygon
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{
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get => (Polygon) _mesh;
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set => _mesh = value;
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}
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public Texture Texture
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{
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get => (Texture) _material.Texture;
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set => _material.Texture = value;
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}
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}
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}
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@ -1,24 +0,0 @@
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using SM.Base.Contexts;
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using SM.Base.Drawing;
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using SM.Base.Scene;
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using SM2D.Scene;
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using SM2D.Types;
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namespace SM2D.Drawing
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{
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public class DrawShader : DrawingBasis<Transformation>, I2DShowItem
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{
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public int ZIndex { get; set; }
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public DrawShader(MaterialShader shader)
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{
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_material.CustomShader = shader;
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}
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protected override void DrawContext(ref DrawContext context)
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{
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base.DrawContext(ref context);
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_material.CustomShader.Draw(context);
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}
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}
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}
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@ -1,56 +0,0 @@
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#region usings
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using System.Drawing;
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using OpenTK.Graphics;
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using SM.Base.Contexts;
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using SM.Base.Textures;
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using SM.Base.Types;
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#endregion
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namespace SM2D.Drawing
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{
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public class DrawTexture : DrawColor
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{
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public static float MasterScale = .25f;
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public bool ManualSize = false;
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public float Scale = 1;
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public DrawTexture()
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{
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}
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protected DrawTexture(Color4 color) : base(color)
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{
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}
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public DrawTexture(Bitmap map) : this(map, Color4.White)
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{
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}
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public DrawTexture(Bitmap map, Color4 color) : this((Texture) map, color)
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{
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}
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public DrawTexture(Texture texture, Color4 color)
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{
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_material.Texture = texture;
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_material.Tint = color;
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}
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public Texture Texture
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{
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get => (Texture) _material.Texture;
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set => _material.Texture = value;
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}
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protected override void DrawContext(ref DrawContext context)
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{
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if (!ManualSize)
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Transform.Size = new CVector2(Texture.Map.Width * MasterScale * Scale,
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Texture.Map.Height * MasterScale * Scale);
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base.DrawContext(ref context);
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}
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}
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}
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