fixed GL issue, where ids were not right returned

This commit is contained in:
Michel Fedde 2020-10-06 16:56:58 +02:00
parent 820d6ce700
commit 1f4fb7e560
3 changed files with 3 additions and 9 deletions

View file

@ -20,8 +20,7 @@ namespace SM.Base
public abstract class GenericWindow : GameWindow
{
private bool _loading = false;
/// <summary>
/// This tells you the current world scale.
/// </summary>