fixed GL issue, where ids were not right returned
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1f4fb7e560
3 changed files with 3 additions and 9 deletions
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@ -48,7 +48,7 @@ namespace SM.OGL
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ShadingVersion = Version.CreateGLVersion(GL.GetString(StringName.ShadingLanguageVersion));
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Extensions = GL.GetString(StringName.Extensions).Split(' ');
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Debugging = Extensions.Contains("KHR_debug");
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Debugging = Extensions.Contains("khr_debug");
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if (Debugging) GLDebugging.EnableDebugging();
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_init = true;
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