27.09.2020

~ Moved Default-Shader to 2D to provied 2D-specific feature
~ Fixed UVs in Polygon
This commit is contained in:
Michel Fedde 2020-09-27 11:58:14 +02:00
parent 617a7ef044
commit 2aa12f8d25
19 changed files with 166 additions and 83 deletions

View file

@ -1,8 +1,6 @@
using SM.Base.Objects;
using SM.Base.Objects.Static;
using SM.Base.Scene;
using SM.Base.Shader;
using SM.OGL.Mesh;
namespace SM.Base
{