27.09.2020
~ Moved Default-Shader to 2D to provied 2D-specific feature ~ Fixed UVs in Polygon
This commit is contained in:
parent
617a7ef044
commit
2aa12f8d25
19 changed files with 166 additions and 83 deletions
|
|
@ -1,5 +1,4 @@
|
|||
using OpenTK.Graphics;
|
||||
using SM.Base.Shader;
|
||||
using SM.OGL.Texture;
|
||||
|
||||
namespace SM.Base.Scene
|
||||
|
|
@ -9,6 +8,6 @@ namespace SM.Base.Scene
|
|||
public TextureBase Texture;
|
||||
public Color4 Tint = Color4.White;
|
||||
|
||||
public IShader Shader = Shaders.Default;
|
||||
public IShader Shader = Defaults.DefaultShader;
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue