27.09.2020

~ Moved Default-Shader to 2D to provied 2D-specific feature
~ Fixed UVs in Polygon
This commit is contained in:
Michel Fedde 2020-09-27 11:58:14 +02:00
parent 617a7ef044
commit 2aa12f8d25
19 changed files with 166 additions and 83 deletions

View file

@ -58,8 +58,6 @@
<Compile Include="Drawing\Material.cs" />
<Compile Include="Scene\IBackgroundItem.cs" />
<Compile Include="Scene\GenericItemCollection.cs" />
<Compile Include="Shader\InstanceShader.cs" />
<Compile Include="Shader\Shaders.cs" />
<Compile Include="Textures\Texture.cs" />
<Compile Include="Text\CharParameter.cs" />
<Compile Include="Text\Font.cs" />
@ -69,6 +67,10 @@
<Compile Include="Types\Vector2.cs" />
<Compile Include="Types\Vector3.cs" />
<Compile Include="Types\Vector4.cs" />
<Compile Include="Utility\Assembly.cs" />
<Compile Include="Utility\BezierCurve.cs" />
<Compile Include="Utility\Deltatime.cs" />
<Compile Include="Utility\Randomize.cs" />
<Compile Include="Window\Contexts\DrawContext.cs" />
<Compile Include="Window\Contexts\UpdateContext.cs" />
<Compile Include="Window\GenericWindow.cs" />
@ -80,8 +82,6 @@
<ItemGroup>
<None Include="OpenTK.dll.config" />
<None Include="packages.config" />
<EmbeddedResource Include="Shader\Files\default.frag" />
<EmbeddedResource Include="Shader\Files\default.vert" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SM.OGL\SM.OGL.csproj">