27.09.2020
~ Moved Default-Shader to 2D to provied 2D-specific feature ~ Fixed UVs in Polygon
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parent
617a7ef044
commit
2aa12f8d25
19 changed files with 166 additions and 83 deletions
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@ -58,8 +58,6 @@
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<Compile Include="Drawing\Material.cs" />
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<Compile Include="Scene\IBackgroundItem.cs" />
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<Compile Include="Scene\GenericItemCollection.cs" />
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<Compile Include="Shader\InstanceShader.cs" />
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<Compile Include="Shader\Shaders.cs" />
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<Compile Include="Textures\Texture.cs" />
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<Compile Include="Text\CharParameter.cs" />
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<Compile Include="Text\Font.cs" />
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@ -69,6 +67,10 @@
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<Compile Include="Types\Vector2.cs" />
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<Compile Include="Types\Vector3.cs" />
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<Compile Include="Types\Vector4.cs" />
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<Compile Include="Utility\Assembly.cs" />
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<Compile Include="Utility\BezierCurve.cs" />
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<Compile Include="Utility\Deltatime.cs" />
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<Compile Include="Utility\Randomize.cs" />
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<Compile Include="Window\Contexts\DrawContext.cs" />
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<Compile Include="Window\Contexts\UpdateContext.cs" />
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<Compile Include="Window\GenericWindow.cs" />
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@ -80,8 +82,6 @@
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<ItemGroup>
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<None Include="OpenTK.dll.config" />
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<None Include="packages.config" />
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<EmbeddedResource Include="Shader\Files\default.frag" />
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<EmbeddedResource Include="Shader\Files\default.vert" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\SM.OGL\SM.OGL.csproj">
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