27.09.2020
~ Moved Default-Shader to 2D to provied 2D-specific feature ~ Fixed UVs in Polygon
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parent
617a7ef044
commit
2aa12f8d25
19 changed files with 166 additions and 83 deletions
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@ -1,11 +1,13 @@
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using System.Drawing;
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using OpenTK;
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using OpenTK.Graphics;
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using SM.Base;
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using SM.Base.Contexts;
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using SM.Base.Objects.Static;
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using SM.Base.Scene;
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using SM.Base.Textures;
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using SM.OGL.Texture;
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using SM2D.Shader;
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using SM2D.Types;
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namespace SM2D.Drawing
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@ -48,6 +50,8 @@ namespace SM2D.Drawing
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public void Draw(DrawContext context)
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{
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if (_material.Shader == null) _material.Shader = Defaults.DefaultShader;
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context.Material = _material;
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context.Mesh = Plate.Object;
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@ -8,7 +8,7 @@ namespace SM2D.Drawing
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{
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public class DrawColor : DrawingBasis<Transformation>, I2DShowItem
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{
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public Color4 Tint
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public Color4 Color
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{
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get => _material.Tint;
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set => _material.Tint = value;
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