27.09.2020

~ Moved Default-Shader to 2D to provied 2D-specific feature
~ Fixed UVs in Polygon
This commit is contained in:
Michel Fedde 2020-09-27 11:58:14 +02:00
parent 617a7ef044
commit 2aa12f8d25
19 changed files with 166 additions and 83 deletions

View file

@ -59,6 +59,7 @@
<Compile Include="Scene\I2DShowItem.cs" />
<Compile Include="Scene\ItemCollection.cs" />
<Compile Include="Scene\Scene.cs" />
<Compile Include="Shader\Default2DShader.cs" />
<Compile Include="Types\Transformation.cs" />
</ItemGroup>
<ItemGroup>
@ -74,6 +75,8 @@
<ItemGroup>
<None Include="OpenTK.dll.config" />
<None Include="packages.config" />
<EmbeddedResource Include="Shader\ShaderFiles\default.frag" />
<EmbeddedResource Include="Shader\ShaderFiles\default.vert" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />