27.09.2020

~ Moved Default-Shader to 2D to provied 2D-specific feature
~ Fixed UVs in Polygon
This commit is contained in:
Michel Fedde 2020-09-27 11:58:14 +02:00
parent 617a7ef044
commit 2aa12f8d25
19 changed files with 166 additions and 83 deletions

View file

@ -0,0 +1,15 @@
#version 330
in vec2 vTexture;
in vec4 vColor;
uniform vec4 Tint;
uniform bool UseTexture;
uniform sampler2D Texture;
layout(location = 0) out vec4 color;
void main() {
color = vColor * Tint;
if (UseTexture) color *= texture(Texture, vTexture);
}