27.09.2020

~ Moved Default-Shader to 2D to provied 2D-specific feature
~ Fixed UVs in Polygon
This commit is contained in:
Michel Fedde 2020-09-27 11:58:14 +02:00
parent 617a7ef044
commit 2aa12f8d25
19 changed files with 166 additions and 83 deletions

View file

@ -24,7 +24,7 @@ namespace SM_TEST
FontSize = 32
};
GLWindow2D window = new GLWindow2D {Scaling = new Vector2(0, 500)};
GLWindow2D window = new GLWindow2D {Scaling = new Vector2(0, 1000)};
window.SetScene(scene = new Scene());
window.Load += WindowOnLoad;
window.UpdateFrame += WindowOnUpdateFrame;
@ -50,7 +50,7 @@ namespace SM_TEST
{
ZIndex = 1
});
col.Objects.Add(new DrawColor(Color4.Aqua)
col.Objects.Add(new DrawColor(Color4.Black)
{
Transform = { Rotation = 45, Position = new SM.Base.Types.Vector2(0, 25) },
});
@ -82,8 +82,8 @@ namespace SM_TEST
new PolygonVertex(new Vector2(1, .75f), Color4.White),
new PolygonVertex(new Vector2(.75f, 1), Color4.White),
new PolygonVertex(new Vector2(.25f, 1), Color4.White),
new PolygonVertex(new Vector2(0, .75f), Color4.Gray),
new PolygonVertex(new Vector2(0, .25f), Color4.Gray)
new PolygonVertex(new Vector2(0, .75f), new Color4(10,10,10,255)),
new PolygonVertex(new Vector2(0, .25f), new Color4(10,10,10,255))
}), Color4.LawnGreen)
{
Transform = {Position = new SM.Base.Types.Vector2(50,0)}
@ -96,8 +96,8 @@ namespace SM_TEST
new PolygonVertex(new Vector2(1, .75f), Color4.White),
new PolygonVertex(new Vector2(.75f, 1), Color4.White),
new PolygonVertex(new Vector2(.25f, 1), Color4.White),
new PolygonVertex(new Vector2(0, .75f), Color4.Gray),
new PolygonVertex(new Vector2(0, .25f), Color4.Gray)
new PolygonVertex(new Vector2(0, .75f), new Color4(10,10,10,255)),
new PolygonVertex(new Vector2(0, .25f), new Color4(10,10,10,255))
}), new Bitmap("soldier_logo.png"))
{
Transform = {Position = new SM.Base.Types.Vector2(-50,0)}