Fixed that the default shader didn't read the texture

This commit is contained in:
Michel Fedde 2020-12-13 13:04:49 +01:00
parent 2e7051d800
commit 311039d8ae

View file

@ -24,6 +24,6 @@ uniform sampler2D Texture;
layout(location = 0) out vec4 color; layout(location = 0) out vec4 color;
void fmain() { void fmain() {
color = vColor; color = vColor * Tint;
//if (UseTexture) color *= texture(Texture, vTexture); if (UseTexture) color *= texture(Texture, vTexture);
} }