+ Windows now have a default icon

~ Changed CVector.Set(params float[]) to CVector.SetRaw(params float[])
~ I hope, the text rendering is now fixed.
~ Mouse2D.InWorld(Camera) now uses Camera.CalculatedWorldScale.
This commit is contained in:
Michel Fedde 2021-04-22 17:49:42 +02:00
parent a921eb827e
commit 51f8dfd522
14 changed files with 78 additions and 24 deletions

View file

@ -151,7 +151,9 @@
<EmbeddedResource Include="Shaders\Extensions\fragment\textureGamma.glsl" />
<EmbeddedResource Include="Shaders\Extensions\fragment\noise.glsl" />
</ItemGroup>
<ItemGroup />
<ItemGroup>
<EmbeddedResource Include="Window\winIcon.ico" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>