1.0.11
+ Windows now have a default icon ~ Changed CVector.Set(params float[]) to CVector.SetRaw(params float[]) ~ I hope, the text rendering is now fixed. ~ Mouse2D.InWorld(Camera) now uses Camera.CalculatedWorldScale.
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14 changed files with 78 additions and 24 deletions
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<EmbeddedResource Include="Shaders\Extensions\fragment\textureGamma.glsl" />
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<EmbeddedResource Include="Shaders\Extensions\fragment\noise.glsl" />
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</ItemGroup>
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<ItemGroup />
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<ItemGroup>
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<EmbeddedResource Include="Window\winIcon.ico" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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