17.09.2020

+ Generic Scene
+ Generic Camera
+ Generic Window
+ Contexts for drawing and updateing

+ very basic 2D-implermention
This commit is contained in:
Michel Fedde 2020-09-17 21:28:16 +02:00
parent 9889366317
commit 589d131246
25 changed files with 383 additions and 78 deletions

View file

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using OpenTK;
namespace SM.Base.Scene
{
public abstract class GenericCamera
{
public static Matrix4 OrthographicWorld { get; protected set; }
public static Matrix4 PerspectiveWorld { get; protected set; }
public static Vector3 UpVector { get; set; } = Vector3.UnitY;
public Matrix4 ViewMatrix { get; protected set; }
public Matrix4 World => Orthographic ? OrthographicWorld : PerspectiveWorld;
internal Matrix4 CalculateViewMatrix()
{
ViewMatrix = ViewCalculation();
return ViewMatrix;
}
public abstract Matrix4 ViewCalculation();
public abstract bool Orthographic { get; }
public abstract void RecalculateWorld(float width, float height);
}
}

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using System.Collections.Generic;
using SM.Base.Contexts;
namespace SM.Base.Scene
{
public abstract class GenericScene<TCamera> : IShowCollection
where TCamera : GenericCamera
{
public List<IShowItem> Objects { get; } = new List<IShowItem>();
public TCamera Camera { get; set; }
public Dictionary<string, TCamera> Cameras = new Dictionary<string, TCamera>();
public void Draw(DrawContext context)
{
if (!context.ForceViewport && Camera != null) context.View = Camera.ViewMatrix;
for(int i = 0; i < Objects.Count; i++)
Objects[i].Draw(context);
}
}
}

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using System.Collections.Generic;
namespace SM.Base.Scene
{
public interface IShowCollection
{
List<IShowItem> Objects { get; }
}
}

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using SM.Base.Contexts;
namespace SM.Base.Scene
{
public interface IShowItem
{
void Update(UpdateContext context);
void Draw(DrawContext context);
}
}