17.09.2020
+ Generic Scene + Generic Camera + Generic Window + Contexts for drawing and updateing + very basic 2D-implermention
This commit is contained in:
parent
9889366317
commit
589d131246
25 changed files with 383 additions and 78 deletions
24
SMCode/SM2D/Drawing/DrawEmpty.cs
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24
SMCode/SM2D/Drawing/DrawEmpty.cs
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using OpenTK;
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using SM.Base.Contexts;
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using SM.Base.Scene;
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using SM.Base.Shader;
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using SM.Base.StaticObjects;
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using SM.OGL.Mesh;
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namespace SM2D.Drawing
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{
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public class DrawEmpty : IShowItem
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{
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public void Update(UpdateContext context)
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{
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throw new System.NotImplementedException();
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}
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public void Draw(DrawContext context)
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{
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context.ModelMatrix = Matrix4.CreateScale(100, 100, 1);
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Shaders.Default.Draw(context);
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}
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}
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}
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10
SMCode/SM2D/GLWindow2D.cs
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10
SMCode/SM2D/GLWindow2D.cs
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using SM.Base;
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using SM2D.Scene;
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namespace SM2D
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{
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public class GLWindow2D : GenericWindow<Scene.Scene, Camera>
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{
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}
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}
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25
SMCode/SM2D/OpenTK.dll.config
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25
SMCode/SM2D/OpenTK.dll.config
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<configuration>
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<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
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<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/>
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<dllmap os="linux" dll="openal32.dll" target="libopenal.so.1"/>
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<dllmap os="linux" dll="alut.dll" target="libalut.so.0"/>
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<dllmap os="linux" dll="opencl.dll" target="libOpenCL.so"/>
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<dllmap os="linux" dll="libX11" target="libX11.so.6"/>
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<dllmap os="linux" dll="libXi" target="libXi.so.6"/>
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<dllmap os="linux" dll="SDL2.dll" target="libSDL2-2.0.so.0"/>
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<dllmap os="osx" dll="opengl32.dll" target="/System/Library/Frameworks/OpenGL.framework/OpenGL"/>
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<dllmap os="osx" dll="openal32.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
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<dllmap os="osx" dll="alut.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
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<dllmap os="osx" dll="libGLES.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
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<dllmap os="osx" dll="libGLESv1_CM.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
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<dllmap os="osx" dll="libGLESv2.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
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<dllmap os="osx" dll="opencl.dll" target="/System/Library/Frameworks/OpenCL.framework/OpenCL"/>
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<dllmap os="osx" dll="SDL2.dll" target="libSDL2.dylib"/>
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<!-- XQuartz compatibility (X11 on Mac) -->
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<dllmap os="osx" dll="libGL.so.1" target="/usr/X11/lib/libGL.dylib"/>
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<dllmap os="osx" dll="libX11" target="/usr/X11/lib/libX11.dylib"/>
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<dllmap os="osx" dll="libXcursor.so.1" target="/usr/X11/lib/libXcursor.dylib"/>
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<dllmap os="osx" dll="libXi" target="/usr/X11/lib/libXi.dylib"/>
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<dllmap os="osx" dll="libXinerama" target="/usr/X11/lib/libXinerama.dylib"/>
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<dllmap os="osx" dll="libXrandr.so.2" target="/usr/X11/lib/libXrandr.dylib"/>
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</configuration>
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@ -31,6 +31,9 @@
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="OpenTK, Version=3.2.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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<HintPath>..\..\packages\OpenTK.3.2\lib\net20\OpenTK.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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@ -41,7 +44,26 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Drawing\DrawEmpty.cs" />
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<Compile Include="GLWindow2D.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Scene\Camera.cs" />
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<Compile Include="Scene\Scene.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\SM.Base\SM.Base.csproj">
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<Project>{8e733844-4204-43e7-b3dc-3913cddabb0d}</Project>
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<Name>SM.Base</Name>
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</ProjectReference>
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<ProjectReference Include="..\SM.OGL\SM.OGL.csproj">
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<Project>{f604d684-bc1d-4819-88b5-8b5d03a17be0}</Project>
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<Name>SM.OGL</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<None Include="OpenTK.dll.config" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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22
SMCode/SM2D/Scene/Camera.cs
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22
SMCode/SM2D/Scene/Camera.cs
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using OpenTK;
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using SM.Base.Scene;
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namespace SM2D.Scene
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{
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public class Camera : GenericCamera
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{
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public override bool Orthographic { get; } = true;
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public Vector2 Position;
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public override Matrix4 ViewCalculation()
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{
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return Matrix4.LookAt(Position.X, Position.Y, -1, Position.X, Position.Y, 0, 0, 1, 0);
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}
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public override void RecalculateWorld(float width, float height)
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{
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OrthographicWorld = Matrix4.CreateOrthographic(width, height, 0.1f, 100);
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}
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}
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}
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9
SMCode/SM2D/Scene/Scene.cs
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9
SMCode/SM2D/Scene/Scene.cs
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@ -0,0 +1,9 @@
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using SM.Base.Scene;
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namespace SM2D.Scene
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{
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public class Scene : GenericScene<Camera>
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{
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}
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}
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4
SMCode/SM2D/packages.config
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4
SMCode/SM2D/packages.config
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@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="OpenTK" version="3.2" targetFramework="net452" />
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</packages>
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