26.09.2020

+ Added BoundingBoxes to Meshes
+ SM.Base.Objects.Mesh
+ Vertex Colors
+ ShowItem Collections + 2D Equlivant
+ Default Class to store Default Values
+ SM.OGL.GLSystem to store OpenGL specific system information

+ SM2D.DrawColor // not working yet
+ SM2D.DrawComplex to allow access to all features.
+ SM2D.DrawPolygon
+ Polygon system // for 2D only yet

~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
This commit is contained in:
Michel Fedde 2020-09-26 23:40:16 +02:00
parent c4a0847567
commit 617a7ef044
39 changed files with 598 additions and 66 deletions

View file

@ -1,5 +1,5 @@
using SM.Base.Contexts;
using SM.Base.StaticObjects;
using SM.Base.Objects.Static;
using SM.OGL.Mesh;
namespace SM.Base.Scene
@ -7,7 +7,7 @@ namespace SM.Base.Scene
public abstract class DrawingBasis : IShowItem
{
protected Material _material = new Material();
protected Mesh _mesh = Plate.Object;
protected GenericMesh _mesh = Plate.Object;
public virtual void Update(UpdateContext context)
{