26.09.2020

+ Added BoundingBoxes to Meshes
+ SM.Base.Objects.Mesh
+ Vertex Colors
+ ShowItem Collections + 2D Equlivant
+ Default Class to store Default Values
+ SM.OGL.GLSystem to store OpenGL specific system information

+ SM2D.DrawColor // not working yet
+ SM2D.DrawComplex to allow access to all features.
+ SM2D.DrawPolygon
+ Polygon system // for 2D only yet

~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
This commit is contained in:
Michel Fedde 2020-09-26 23:40:16 +02:00
parent c4a0847567
commit 617a7ef044
39 changed files with 598 additions and 66 deletions

View file

@ -1,6 +1,7 @@
#version 330
in vec2 vTexture;
in vec4 vColor;
uniform vec4 Tint;
uniform bool UseTexture;
@ -9,6 +10,6 @@ uniform sampler2D Texture;
layout(location = 0) out vec4 color;
void main() {
color = Tint;
color = vColor * Tint;
if (UseTexture) color *= texture(Texture, vTexture);
}