26.09.2020

+ Added BoundingBoxes to Meshes
+ SM.Base.Objects.Mesh
+ Vertex Colors
+ ShowItem Collections + 2D Equlivant
+ Default Class to store Default Values
+ SM.OGL.GLSystem to store OpenGL specific system information

+ SM2D.DrawColor // not working yet
+ SM2D.DrawComplex to allow access to all features.
+ SM2D.DrawPolygon
+ Polygon system // for 2D only yet

~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
This commit is contained in:
Michel Fedde 2020-09-26 23:40:16 +02:00
parent c4a0847567
commit 617a7ef044
39 changed files with 598 additions and 66 deletions

View file

@ -13,7 +13,7 @@ namespace SM.OGL
{
get
{
if (AutoCompile && _id < 0) Compile();
if (AutoCompile && !WasCompiled) Compile();
return _id;
}
}
@ -27,7 +27,7 @@ namespace SM.OGL
public void Name(string name)
{
GL.ObjectLabel(TypeIdentifier, _id, name.Length, name);
if (GLSystem.Debugging) GL.ObjectLabel(TypeIdentifier, _id, name.Length, name);
}
public static implicit operator int(GLObject glo) => glo.ID;