26.09.2020
+ Added BoundingBoxes to Meshes + SM.Base.Objects.Mesh + Vertex Colors + ShowItem Collections + 2D Equlivant + Default Class to store Default Values + SM.OGL.GLSystem to store OpenGL specific system information + SM2D.DrawColor // not working yet + SM2D.DrawComplex to allow access to all features. + SM2D.DrawPolygon + Polygon system // for 2D only yet ~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
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39 changed files with 598 additions and 66 deletions
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@ -13,7 +13,7 @@ namespace SM.OGL
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{
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get
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{
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if (AutoCompile && _id < 0) Compile();
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if (AutoCompile && !WasCompiled) Compile();
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return _id;
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}
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}
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@ -27,7 +27,7 @@ namespace SM.OGL
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public void Name(string name)
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{
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GL.ObjectLabel(TypeIdentifier, _id, name.Length, name);
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if (GLSystem.Debugging) GL.ObjectLabel(TypeIdentifier, _id, name.Length, name);
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}
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public static implicit operator int(GLObject glo) => glo.ID;
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