smrendererv3/SMCode/SM.OGL/GLObject.cs
Michel Fedde 617a7ef044 26.09.2020
+ Added BoundingBoxes to Meshes
+ SM.Base.Objects.Mesh
+ Vertex Colors
+ ShowItem Collections + 2D Equlivant
+ Default Class to store Default Values
+ SM.OGL.GLSystem to store OpenGL specific system information

+ SM2D.DrawColor // not working yet
+ SM2D.DrawComplex to allow access to all features.
+ SM2D.DrawPolygon
+ Polygon system // for 2D only yet

~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
2020-09-26 23:40:16 +02:00

35 lines
No EOL
778 B
C#

using OpenTK.Graphics.OpenGL4;
namespace SM.OGL
{
public abstract class GLObject
{
protected int _id = -1;
protected virtual bool AutoCompile { get; } = false;
public bool WasCompiled => _id > 0;
public virtual int ID
{
get
{
if (AutoCompile && !WasCompiled) Compile();
return _id;
}
}
public abstract ObjectLabelIdentifier TypeIdentifier { get; }
protected virtual void Compile()
{
}
public void Name(string name)
{
if (GLSystem.Debugging) GL.ObjectLabel(TypeIdentifier, _id, name.Length, name);
}
public static implicit operator int(GLObject glo) => glo.ID;
}
}