+ Added BoundingBoxes to Meshes + SM.Base.Objects.Mesh + Vertex Colors + ShowItem Collections + 2D Equlivant + Default Class to store Default Values + SM.OGL.GLSystem to store OpenGL specific system information + SM2D.DrawColor // not working yet + SM2D.DrawComplex to allow access to all features. + SM2D.DrawPolygon + Polygon system // for 2D only yet ~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
35 lines
No EOL
778 B
C#
35 lines
No EOL
778 B
C#
using OpenTK.Graphics.OpenGL4;
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namespace SM.OGL
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{
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public abstract class GLObject
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{
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protected int _id = -1;
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protected virtual bool AutoCompile { get; } = false;
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public bool WasCompiled => _id > 0;
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public virtual int ID
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{
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get
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{
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if (AutoCompile && !WasCompiled) Compile();
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return _id;
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}
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}
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public abstract ObjectLabelIdentifier TypeIdentifier { get; }
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protected virtual void Compile()
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{
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}
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public void Name(string name)
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{
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if (GLSystem.Debugging) GL.ObjectLabel(TypeIdentifier, _id, name.Length, name);
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}
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public static implicit operator int(GLObject glo) => glo.ID;
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}
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} |