26.09.2020
+ Added BoundingBoxes to Meshes + SM.Base.Objects.Mesh + Vertex Colors + ShowItem Collections + 2D Equlivant + Default Class to store Default Values + SM.OGL.GLSystem to store OpenGL specific system information + SM2D.DrawColor // not working yet + SM2D.DrawComplex to allow access to all features. + SM2D.DrawPolygon + Polygon system // for 2D only yet ~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
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39 changed files with 598 additions and 66 deletions
35
SMCode/SM2D/Drawing/DrawColor.cs
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35
SMCode/SM2D/Drawing/DrawColor.cs
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using OpenTK.Graphics;
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using SM.Base.Contexts;
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using SM.Base.Scene;
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using SM2D.Scene;
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using SM2D.Types;
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namespace SM2D.Drawing
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{
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public class DrawColor : DrawingBasis<Transformation>, I2DShowItem
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{
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public Color4 Tint
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{
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get => _material.Tint;
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set => _material.Tint = value;
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}
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public int ZIndex { get; set; }
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public DrawColor() {}
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public DrawColor(Color4 color)
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{
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_material.Tint = color;
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}
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public override void Draw(DrawContext context)
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{
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base.Draw(context);
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ApplyContext(ref context);
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context.Instances[0].ModelMatrix = Transform.GetMatrix();
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_material.Shader.Draw(context);
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}
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}
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}
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