26.09.2020
+ Added BoundingBoxes to Meshes + SM.Base.Objects.Mesh + Vertex Colors + ShowItem Collections + 2D Equlivant + Default Class to store Default Values + SM.OGL.GLSystem to store OpenGL specific system information + SM2D.DrawColor // not working yet + SM2D.DrawComplex to allow access to all features. + SM2D.DrawPolygon + Polygon system // for 2D only yet ~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
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39 changed files with 598 additions and 66 deletions
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@ -6,7 +6,7 @@ using SM2D.Scene;
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namespace SM2D
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{
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public class GLWindow2D : GenericWindow<Scene.Scene, Camera>
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public class GLWindow2D : GenericWindow<Scene.Scene, I2DShowItem, Camera>
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{
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