17.01.2021
+ WPF-Support + Game Controller System + GameKeybind System + SM_WPF_TEST
This commit is contained in:
parent
af90d617d3
commit
6f23a80f7f
60 changed files with 1536 additions and 143 deletions
|
|
@ -34,8 +34,19 @@
|
|||
<LangVersion>latest</LangVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="OpenTK, Version=3.2.1.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\packages\OpenTK.3.2.1\lib\net20\OpenTK.dll</HintPath>
|
||||
<Reference Include="GLWpfControl, Version=3.2.3.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\packages\OpenTK.GLWpfControl.3.2.3\lib\net452\GLWpfControl.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="OpenTK, Version=3.3.1.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\packages\OpenTK.3.3.1\lib\net20\OpenTK.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="PresentationCore" />
|
||||
<Reference Include="PresentationFramework" />
|
||||
<Reference Include="SharpDX, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\packages\SharpDX.4.2.0\lib\net45\SharpDX.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.XInput, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\packages\SharpDX.XInput.4.2.0\lib\net45\SharpDX.XInput.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
|
|
@ -43,6 +54,8 @@
|
|||
<Reference Include="System.IO.Compression" />
|
||||
<Reference Include="System.IO.Compression.FileSystem" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xaml" />
|
||||
<Reference Include="WindowsBase" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Controls\Mouse.cs" />
|
||||
|
|
@ -92,6 +105,9 @@
|
|||
<Compile Include="Scene\GenericCamera.cs" />
|
||||
<Compile Include="Scene\GenericScene.cs" />
|
||||
<Compile Include="Objects\Static\Plate.cs" />
|
||||
<Compile Include="Window\GenericWindowCode.cs" />
|
||||
<Compile Include="Window\GenericWPFWindow.cs" />
|
||||
<Compile Include="Window\IGenericWindow.cs" />
|
||||
<Compile Include="Window\RenderPipeline.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
|
@ -112,10 +128,12 @@
|
|||
<EmbeddedResource Include="PostProcess\DefaultFiles\vertexWithExt.vert" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="OpenTK.dll.config" />
|
||||
<None Include="packages.config" />
|
||||
<EmbeddedResource Include="PostEffects\Shaders\bloom_blur.glsl" />
|
||||
<EmbeddedResource Include="PostEffects\Shaders\bloom_merge.glsl" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="OpenTK.dll.config" />
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
Loading…
Add table
Add a link
Reference in a new issue