2021-19-03
SM.Base: ~ Improved Keyboard.AreSpecificKeysPressed(int, int) ~ Made GenericTransformation.LastMaster's set public ~ Made the fixed update use the property "IsExiting" to determent if it should stop. ~ The MainFramebuffer of each RenderPipeline now has always a name. SM2D: ~ Moved the checking code of Mouse2D.MouseOver into a own method.
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7 changed files with 31 additions and 18 deletions
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@ -19,7 +19,7 @@ namespace SM.Base.Drawing
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/// <summary>
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/// The last matrix that was used to calculate the real world matrix.
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/// </summary>
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public Matrix4 LastMaster { get; internal set; }
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public Matrix4 LastMaster { get; set; }
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/// <summary>
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/// The transformation in world space.
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