2021-19-03

SM.Base:
~ Improved Keyboard.AreSpecificKeysPressed(int, int)
~ Made GenericTransformation.LastMaster's set public
~ Made the fixed update use the property "IsExiting" to determent if it should stop.
~ The MainFramebuffer of each RenderPipeline now has always a name.

SM2D:
~ Moved the checking code of Mouse2D.MouseOver into a own method.
This commit is contained in:
Michel Fedde 2021-03-19 09:31:36 +01:00
parent c8db1ce8bc
commit 71a22df8bd
7 changed files with 31 additions and 18 deletions

View file

@ -30,6 +30,7 @@ namespace SM_TEST
window.ApplySetup(new Window2DSetup() {WorldScale = new Vector2(0,1000)});
window.SetRenderPipeline(new TestRenderPipeline());
window.SetScene(scene = new Scene());
window.RunFixedUpdate(60);
window.Load += WindowOnLoad;
window.RenderFrame += WindowOnUpdateFrame;
window.Run();

View file

@ -13,7 +13,7 @@ namespace SM_TEST
public override void Initialization()
{
MainFramebuffer = CreateWindowFramebuffer(0);
MainFramebuffer = CreateWindowFramebuffer(16);
_postBuffer = CreateWindowFramebuffer();
Framebuffers.Add(_postBuffer);