04.10.2020

+ render pipeline system for more control about the renderering.
+ Log system
+ Framebuffer system

~ Default shader was moved to pipelines.
This commit is contained in:
Michel Fedde 2020-10-04 16:31:48 +02:00
parent 97e638d9d9
commit 820d6ce700
34 changed files with 660 additions and 106 deletions

View file

@ -50,13 +50,11 @@ namespace SM2D.Drawing
public void Draw(DrawContext context)
{
if (_material.Shader == null) _material.Shader = Defaults.DefaultShader;
context.Material = _material;
context.Mesh = Plate.Object;
context.Instances[0].ModelMatrix = Matrix4.CreateScale(context.WorldScale.X, context.WorldScale.Y, 1);
_material.Shader.Draw(context);
context.Shader.Draw(context);
}
}
}

View file

@ -24,13 +24,11 @@ namespace SM2D.Drawing
_material.Tint = color;
}
public override void Draw(DrawContext context)
protected override void DrawContext(ref DrawContext context)
{
base.Draw(context);
ApplyContext(ref context);
context.Instances[0].ModelMatrix = Transform.GetMatrix();
_material.Shader.Draw(context);
context.Shader.Draw(context);
}
}
}

View file

@ -22,14 +22,11 @@ namespace SM2D.Drawing
set => _mesh = value;
}
public override void Draw(DrawContext context)
protected override void DrawContext(ref DrawContext context)
{
base.Draw(context);
ApplyContext(ref context);
context.Instances[0].ModelMatrix = Transform.GetMatrix();
_material.Shader.Draw(context);
context.Shader.Draw(context);
}
}
}

View file

@ -1,4 +1,5 @@
using SM.Base.Contexts;
using SM.Base;
using SM.Base.Contexts;
using SM.Base.Text;
using SM.Base.Types;
using SM2D.Scene;
@ -14,15 +15,14 @@ namespace SM2D.Drawing
Transform.Size = new CVector2(1);
}
public override void Draw(DrawContext context)
protected override void DrawContext(ref DrawContext context)
{
base.Draw(context);
base.DrawContext(ref context);
context.Instances = _instances;
ApplyContext(ref context);
context.View = Transform.GetMatrix() * context.View;
_material.Shader.Draw(context);
context.Shader.Draw(context);
}
public int ZIndex { get; set; }

View file

@ -15,6 +15,7 @@ namespace SM2D.Drawing
public static float MasterScale = .25f;
public float Scale = 1;
public bool ManualSize = false;
public Texture Texture
{
get => (Texture) _material.Texture;
@ -28,16 +29,19 @@ namespace SM2D.Drawing
public DrawTexture(Bitmap map) : this(map, Color4.White)
{ }
public DrawTexture(Bitmap map, Color4 color)
public DrawTexture(Bitmap map, Color4 color) : this((Texture)map, color)
{ }
public DrawTexture(Texture texture, Color4 color)
{
_material.Texture = new Texture(map);
_material.Texture = texture;
_material.Tint = color;
}
public override void Draw(DrawContext context)
protected override void DrawContext(ref DrawContext context)
{
Transform.Size = new CVector2(Texture.Map.Width * MasterScale * Scale, Texture.Map.Height * MasterScale * Scale);
base.Draw(context);
if (!ManualSize) Transform.Size = new CVector2(Texture.Map.Width * MasterScale * Scale, Texture.Map.Height * MasterScale * Scale);
base.DrawContext(ref context);
}
}
}

View file

@ -5,13 +5,14 @@ using OpenTK.Input;
using SM.Base;
using SM.Base.Controls;
using SM2D.Controls;
using SM2D.Pipelines;
using SM2D.Scene;
using SM2D.Shader;
using Vector2 = OpenTK.Vector2;
namespace SM2D
{
public class GLWindow2D : GenericWindow<Scene.Scene, I2DShowItem, Camera>
public class GLWindow2D : GenericWindow<Scene.Scene, Camera>
{
public Vector2? Scaling { get; set; }
public Vector2 WorldScale => _worldScale;
@ -25,13 +26,17 @@ namespace SM2D
protected override void OnLoad(EventArgs e)
{
Defaults.DefaultShader = new Default2DShader();
base.OnLoad(e);
GL.Enable(EnableCap.Blend);
GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
}
protected override void OnLoaded()
{
base.OnLoaded();
SetRenderPipeline(new Basic2DPipeline());
}
protected override void OnRenderFrame(FrameEventArgs e)
{
GL.Disable(EnableCap.DepthTest);

View file

@ -0,0 +1,23 @@
using OpenTK.Graphics.OpenGL4;
using SM.Base;
using SM.Base.Contexts;
using SM.Base.Scene;
using SM.OGL.Framebuffer;
using SM2D.Shader;
namespace SM2D.Pipelines
{
public class Basic2DPipeline : RenderPipeline<Scene.Scene>
{
protected override IShader _defaultShader { get; } = Default2DShader.Shader;
protected override void Render(ref DrawContext context, Scene.Scene scene)
{
base.Render(ref context, scene);
Framebuffer.Screen.Activate(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
scene.Draw(context);
}
}
}

View file

@ -55,6 +55,7 @@
<Compile Include="GLWindow2D.cs" />
<Compile Include="Object\Polygon.cs" />
<Compile Include="Object\PolygonVertex.cs" />
<Compile Include="Pipelines\Basic2DPipeline.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Scene\Camera.cs" />
<Compile Include="Scene\I2DShowItem.cs" />

View file

@ -14,7 +14,7 @@ namespace SM2D.Scene
public override void Draw(DrawContext context)
{
Objects.Sort((x, y) => x.ZIndex - y.ZIndex);
Sort((x, y) => x.ZIndex - y.ZIndex);
base.Draw(context);
}

View file

@ -5,7 +5,7 @@ using SM2D.Drawing;
namespace SM2D.Scene
{
public class Scene : GenericScene<Camera, I2DShowItem>
public class Scene : GenericScene<Camera, ItemCollection, I2DShowItem>
{
public DrawBackground Background => (DrawBackground)_background;
@ -13,11 +13,5 @@ namespace SM2D.Scene
{
_background = new DrawBackground(Color4.Black);
}
public override void Draw(DrawContext context)
{
Objects.Sort((x,y) => x.ZIndex - y.ZIndex);
base.Draw(context);
}
}
}

View file

@ -8,13 +8,15 @@ namespace SM2D.Shader
{
public class Default2DShader : GenericShader, IShader
{
protected override bool AutoCompile { get; } = true;
public static Default2DShader Shader = new Default2DShader();
public Default2DShader() : base(new ShaderFileCollection(
//protected override bool AutoCompile { get; } = true;
private Default2DShader() : base(new ShaderFileCollection(
AssemblyUtility.ReadAssemblyFile("SM2D.Shader.ShaderFiles.default.vert"),
AssemblyUtility.ReadAssemblyFile("SM2D.Shader.ShaderFiles.default.frag")))
{
Load();
}
public void Draw(DrawContext context)
{