smrendererv3/SMCode/SM2D/Scene/Scene.cs
Michel Fedde 820d6ce700 04.10.2020
+ render pipeline system for more control about the renderering.
+ Log system
+ Framebuffer system

~ Default shader was moved to pipelines.
2020-10-04 16:31:48 +02:00

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380 B
C#

using OpenTK.Graphics;
using SM.Base.Contexts;
using SM.Base.Scene;
using SM2D.Drawing;
namespace SM2D.Scene
{
public class Scene : GenericScene<Camera, ItemCollection, I2DShowItem>
{
public DrawBackground Background => (DrawBackground)_background;
public Scene()
{
_background = new DrawBackground(Color4.Black);
}
}
}