04.10.2020
+ render pipeline system for more control about the renderering. + Log system + Framebuffer system ~ Default shader was moved to pipelines.
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34 changed files with 660 additions and 106 deletions
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@ -5,7 +5,7 @@ using SM2D.Drawing;
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namespace SM2D.Scene
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{
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public class Scene : GenericScene<Camera, I2DShowItem>
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public class Scene : GenericScene<Camera, ItemCollection, I2DShowItem>
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{
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public DrawBackground Background => (DrawBackground)_background;
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@ -13,11 +13,5 @@ namespace SM2D.Scene
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{
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_background = new DrawBackground(Color4.Black);
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}
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public override void Draw(DrawContext context)
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{
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Objects.Sort((x,y) => x.ZIndex - y.ZIndex);
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base.Draw(context);
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}
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}
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}
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