NUGET-Changes:
+ Materials now have a method to draw. That should allow more freedom on how materials can have a effect on the resulting shader.

~ PostProcessEffect.Draw now needs a source ColorAttachment.
~ Added some missing summaries

GIT-/SOLUTION-Changes:
Remade the folder structure, to something more senseable.
This commit is contained in:
Michel Fedde 2021-05-14 21:38:50 +02:00
parent db7f01dca1
commit 89de4258e1
181 changed files with 584 additions and 698 deletions

View file

@ -1,60 +0,0 @@
#region usings
using OpenTK.Graphics.OpenGL4;
#endregion
namespace SM.OGL.Texture
{
/// <summary>
/// Works as a basis for textures.
/// </summary>
public abstract class TextureBase : GLObject
{
/// <inheritdoc />
protected override bool AutoCompile { get; set; } = true;
/// <inheritdoc />
public override ObjectLabelIdentifier TypeIdentifier { get; } = ObjectLabelIdentifier.Texture;
/// <summary>
/// Contains the specific information of each pixel.
/// </summary>
public PixelInformation PixelInformation;
/// <summary>
/// The target of the texture.
/// </summary>
public TextureTarget Target { get; set; } = TextureTarget.Texture2D;
/// <summary>
/// The texture filter.
/// <para>Default: <see cref="TextureMinFilter.Linear" /></para>
/// </summary>
public virtual TextureMinFilter Filter { get; set; } = TextureMinFilter.Linear;
/// <summary>
/// The wrap mode.
/// <para>Default: <see cref="TextureWrapMode.Repeat" /></para>
/// </summary>
public virtual TextureWrapMode WrapMode { get; set; } = TextureWrapMode.Repeat;
/// <summary>
/// The Width of the texture
/// </summary>
public virtual int Width { get; protected set; }
/// <summary>
/// The height of the texture
/// </summary>
public virtual int Height { get; protected set; }
/// <inheritdoc />
public override void Dispose()
{
GL.DeleteTexture(_id);
base.Dispose();
}
}
}