No description
NUGET-Changes: + Materials now have a method to draw. That should allow more freedom on how materials can have a effect on the resulting shader. ~ PostProcessEffect.Draw now needs a source ColorAttachment. ~ Added some missing summaries GIT-/SOLUTION-Changes: Remade the folder structure, to something more senseable. |
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| src | ||
| tests/SM_TEST | ||
| .gitattributes | ||
| .gitignore | ||
| README.md | ||
| SMRendererV3.sln | ||
SMRendererV3
A performant and simple to use OpenGL-renderer. It allows you to extend/changing the renderer as you wish, without changing the source file.
Installation
The distribution happens over the NuGet.org.
You should be able to find the SMRenderer2D over your Nuget Package Manager.