1.0.14
NUGET-Changes: + Materials now have a method to draw. That should allow more freedom on how materials can have a effect on the resulting shader. ~ PostProcessEffect.Draw now needs a source ColorAttachment. ~ Added some missing summaries GIT-/SOLUTION-Changes: Remade the folder structure, to something more senseable.
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src/renderer/SM.Base/Drawing/Text/FontCharStorage.cs
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src/renderer/SM.Base/Drawing/Text/FontCharStorage.cs
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namespace SM.Base.Drawing.Text
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{
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/// <summary>
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/// Contains default char sets.
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/// </summary>
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public class FontCharStorage
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{
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/// <summary>
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/// Contains the english alphabet and the common special character.
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/// </summary>
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public static readonly char[] SimpleUTF8 =
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{
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'!', '"', '#', '$', '%', '&', '\'', '(', ')', '*', '+', ',', '-', '.', '/', '0', '1', '2', '3', '4', '5',
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'6',
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'7', '8', '9', ':', ';', '<', '=', '>', '?', '@', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K',
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'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '[', '\\', ']', '^', '_', '`',
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'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u',
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'v', 'w', 'x', 'y', 'z', '{', '|', '}', '~'
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};
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/// <summary>
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/// Contains only numbers.
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/// </summary>
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public static readonly char[] Numbers =
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{
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'0', '1', '2', '3', '4', '5', '6', '7', '8', '9'
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};
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}
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}
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