NUGET-Changes:
+ Materials now have a method to draw. That should allow more freedom on how materials can have a effect on the resulting shader.

~ PostProcessEffect.Draw now needs a source ColorAttachment.
~ Added some missing summaries

GIT-/SOLUTION-Changes:
Remade the folder structure, to something more senseable.
This commit is contained in:
Michel Fedde 2021-05-14 21:38:50 +02:00
parent db7f01dca1
commit 89de4258e1
181 changed files with 584 additions and 698 deletions

View file

@ -0,0 +1,38 @@
#region usings
using System;
#endregion
namespace SM.Base.Utility
{
/// <summary>
/// Utility-Functions that are too small for a own class.
/// </summary>
public class Util
{
/// <summary>
/// Activates a <see cref="IInitializable"/>
/// </summary>
/// <param name="obj"></param>
public static void Activate(IInitializable obj)
{
if (!obj.IsInitialized)
{
obj.Initialization();
obj.IsInitialized = true;
}
obj.Activate();
}
/// <summary>
/// Calls a garbage collector.
/// </summary>
public static void CallGarbageCollector()
{
GC.Collect();
GC.WaitForPendingFinalizers();
}
}
}