1.0.14
NUGET-Changes: + Materials now have a method to draw. That should allow more freedom on how materials can have a effect on the resulting shader. ~ PostProcessEffect.Draw now needs a source ColorAttachment. ~ Added some missing summaries GIT-/SOLUTION-Changes: Remade the folder structure, to something more senseable.
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181 changed files with 584 additions and 698 deletions
77
src/renderer/SM2D/SM2D.csproj
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77
src/renderer/SM2D/SM2D.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{A4565538-625A-42C6-A330-DD4F1ABB3986}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>SM2D</RootNamespace>
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<AssemblyName>SMRenderer2D</AssemblyName>
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<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<DocumentationFile>bin\Debug\SMRenderer2D.xml</DocumentationFile>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="OpenTK, Version=3.3.1.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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<HintPath>..\..\..\packages\OpenTK.3.3.1\lib\net20\OpenTK.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Controls\Mouse2D.cs" />
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<Compile Include="Drawing\DrawBackground.cs" />
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<Compile Include="Drawing\DrawObject2D.cs" />
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<Compile Include="Drawing\DrawParticles.cs" />
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<Compile Include="Drawing\DrawText.cs" />
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<Compile Include="Object\Polygon.cs" />
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<Compile Include="Object\PolygonVertex.cs" />
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<Compile Include="Object\PolyLine.cs" />
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<Compile Include="Pipelines\Basic2DPipeline.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Scene\Camera.cs" />
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<Compile Include="Scene\ItemCollection.cs" />
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<Compile Include="Scene\Scene.cs" />
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<Compile Include="Shader\ShaderCollection.cs" />
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<Compile Include="Types\Transformation.cs" />
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<Compile Include="Window\Window2DSetup.cs" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Shader\ShaderFiles\basic.glsl" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\SM.Base\SM.Base.csproj">
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<Project>{8e733844-4204-43e7-b3dc-3913cddabb0d}</Project>
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<Name>SM.Base</Name>
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</ProjectReference>
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<ProjectReference Include="..\SM.OGL\SM.OGL.csproj">
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<Project>{f604d684-bc1d-4819-88b5-8b5d03a17be0}</Project>
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<Name>SM.OGL</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<None Include="OpenTK.dll.config" />
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<None Include="packages.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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