NUGET-Changes:
+ Materials now have a method to draw. That should allow more freedom on how materials can have a effect on the resulting shader.

~ PostProcessEffect.Draw now needs a source ColorAttachment.
~ Added some missing summaries

GIT-/SOLUTION-Changes:
Remade the folder structure, to something more senseable.
This commit is contained in:
Michel Fedde 2021-05-14 21:38:50 +02:00
parent db7f01dca1
commit 89de4258e1
181 changed files with 584 additions and 698 deletions

6
tests/SM_TEST/App.config Normal file
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
</startup>
</configuration>

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<configuration>
<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/>
<dllmap os="linux" dll="openal32.dll" target="libopenal.so.1"/>
<dllmap os="linux" dll="alut.dll" target="libalut.so.0"/>
<dllmap os="linux" dll="opencl.dll" target="libOpenCL.so"/>
<dllmap os="linux" dll="libX11" target="libX11.so.6"/>
<dllmap os="linux" dll="libXi" target="libXi.so.6"/>
<dllmap os="linux" dll="SDL2.dll" target="libSDL2-2.0.so.0"/>
<dllmap os="osx" dll="opengl32.dll" target="/System/Library/Frameworks/OpenGL.framework/OpenGL"/>
<dllmap os="osx" dll="openal32.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
<dllmap os="osx" dll="alut.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
<dllmap os="osx" dll="libGLES.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="libGLESv1_CM.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="libGLESv2.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="opencl.dll" target="/System/Library/Frameworks/OpenCL.framework/OpenCL"/>
<dllmap os="osx" dll="SDL2.dll" target="libSDL2.dylib"/>
<!-- XQuartz compatibility (X11 on Mac) -->
<dllmap os="osx" dll="libGL.so.1" target="/usr/X11/lib/libGL.dylib"/>
<dllmap os="osx" dll="libX11" target="/usr/X11/lib/libX11.dylib"/>
<dllmap os="osx" dll="libXcursor.so.1" target="/usr/X11/lib/libXcursor.dylib"/>
<dllmap os="osx" dll="libXi" target="/usr/X11/lib/libXi.dylib"/>
<dllmap os="osx" dll="libXinerama" target="/usr/X11/lib/libXinerama.dylib"/>
<dllmap os="osx" dll="libXrandr.so.2" target="/usr/X11/lib/libXrandr.dylib"/>
</configuration>

97
tests/SM_TEST/Program.cs Normal file
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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;
using ShaderToolParser;
using SM.Base;
using SM.Base.Animation;
using SM.Base.Controls;
using SM.Base.Drawing;
using SM.Base.Time;
using SM.Base.Window;
using SM.Intergrations.ShaderTool;
using SM2D;
using SM2D.Controls;
using SM2D.Drawing;
using SM2D.Object;
using SM2D.Scene;
using Font = SM.Base.Drawing.Text.Font;
namespace SM_TEST
{
class Program
{
static Scene scene;
private static GLWindow window;
private static PolyLine line;
private static ItemCollection test;
private static DrawParticles particles;
private static InterpolationProcess interpolation;
public static STPProject portal;
static void Main(string[] args)
{
Font font = new Font(@"C:\Windows\Fonts\Arial.ttf")
{
FontSize = 30,
};
font.RegenerateTexture();
portal = STPProject.CreateFromZIP("portal.zip");
window = new GLWindow(1280, 720, "0ms", WindowFlags.Window, VSyncMode.Off);
window.ApplySetup(new Window2DSetup());
window.SetRenderPipeline(new TestRenderPipeline());
window.SetScene(scene = new Scene()
{
ShowAxisHelper = true
});
scene.Background.Color = Color4.Red;
scene.Camera = new Camera()
{
};
DrawObject2D obj = new DrawObject2D()
{
Material = new STMaterial(portal.DrawNodes.First(a => a.Variables.ContainsKey("_MATColor")))
{
ShaderArguments = {
{ "RingLoc", .33f },
}
},
Mesh = Polygon.GenerateCircle()
};
obj.Transform.Size.Set(200);
scene.Objects.Add(obj);
window.UpdateFrame += WindowOnUpdateFrame;
window.RenderFrame += Window_RenderFrame;
window.Run();
Debug.WriteLine("Window Closed");
}
private static void Window_RenderFrame(object sender, FrameEventArgs e)
{
window.Title = Math.Floor(e.Time * 1000) + "ms";
}
private static void WindowOnUpdateFrame(object sender, FrameEventArgs e)
{
/*
if (Mouse.LeftClick)
particles.Trigger();
if (Mouse.RightClick)
particles.ContinuousInterval = .05f;*/
}
}
}

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using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SM_TEST")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("SM_TEST")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("6d4fb8e6-4d0b-4928-8f9e-ef5c2fbf44e8")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\packages\SharpFont.4.0.1\build\SharpFont.props" Condition="Exists('..\..\packages\SharpFont.4.0.1\build\SharpFont.props')" />
<Import Project="..\..\packages\SharpFont.Dependencies.2.6\build\SharpFont.Dependencies.props" Condition="Exists('..\..\packages\SharpFont.Dependencies.2.6\build\SharpFont.Dependencies.props')" />
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{6D4FB8E6-4D0B-4928-8F9E-EF5C2FBF44E8}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>SM_TEST</RootNamespace>
<AssemblyName>SM_TEST</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<ItemGroup>
<Reference Include="OpenTK, Version=3.3.1.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>..\..\packages\OpenTK.3.3.1\lib\net20\OpenTK.dll</HintPath>
</Reference>
<Reference Include="ShaderToolParser, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\ShaderToolParser.1.0.0-pre3\lib\net450\ShaderToolParser.dll</HintPath>
</Reference>
<Reference Include="SharpDX, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\..\packages\SharpDX.4.2.0\lib\net45\SharpDX.dll</HintPath>
</Reference>
<Reference Include="SharpDX.XInput, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\..\packages\SharpDX.XInput.4.2.0\lib\net45\SharpDX.XInput.dll</HintPath>
</Reference>
<Reference Include="SharpFont, Version=4.0.1.200, Culture=neutral, PublicKeyToken=48add4c483071cdf, processorArchitecture=MSIL">
<HintPath>..\..\packages\SharpFont.4.0.1\lib\net45\SharpFont.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TestRenderPipeline.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="OpenTK.dll.config" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<WCFMetadata Include="Connected Services\" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\optionals\SM.Intergrations\SM.Intergrations.csproj">
<Project>{4cb351f4-b3f2-4f77-acc2-02f21dbf5ec2}</Project>
<Name>SM.Intergrations</Name>
</ProjectReference>
<ProjectReference Include="..\..\src\renderer\SM.Base\SM.Base.csproj">
<Project>{8e733844-4204-43e7-b3dc-3913cddabb0d}</Project>
<Name>SM.Base</Name>
</ProjectReference>
<ProjectReference Include="..\..\src\renderer\SM.OGL\SM.OGL.csproj">
<Project>{f604d684-bc1d-4819-88b5-8b5d03a17be0}</Project>
<Name>SM.OGL</Name>
</ProjectReference>
<ProjectReference Include="..\..\src\renderer\SM2D\SM2D.csproj">
<Project>{a4565538-625a-42c6-a330-dd4f1abb3986}</Project>
<Name>SM2D</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\packages\SharpFont.Dependencies.2.6\build\SharpFont.Dependencies.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\packages\SharpFont.Dependencies.2.6\build\SharpFont.Dependencies.props'))" />
<Error Condition="!Exists('..\..\packages\SharpFont.4.0.1\build\SharpFont.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\packages\SharpFont.4.0.1\build\SharpFont.props'))" />
</Target>
</Project>

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using OpenTK.Graphics.OpenGL4;
using SM.Base.PostEffects;
using SM.Base.Window;
using SM.Intergrations.ShaderTool;
using SM.OGL.Framebuffer;
using SM.OGL.Texture;
namespace SM_TEST
{
public class TestRenderPipeline : RenderPipeline
{
private BloomEffect _bloom;
private STPostProcessEffect _vittage;
private Framebuffer _postBuffer;
public override void Initialization()
{
MainFramebuffer = CreateWindowFramebuffer(16, PixelInformation.RGBA_HDR);
_postBuffer = CreateWindowFramebuffer(0, PixelInformation.RGBA_HDR, depth: true);
Framebuffers.Add(_postBuffer);
_bloom = new BloomEffect(_postBuffer, hdr: true, .75f)
{
};
_bloom.Initilize(this);
_vittage = new STPostProcessEffect(Program.portal.DrawNodes.Find(a => a.Variables.ContainsKey("_ViewportSize")))
{
Arguments =
{
{"CheckSize", 10f},
{"Strength", .25f},
{"TargetSize", 5f},
{"Move", 3.33f}
}
};
_vittage.Initilize(this);
base.Initialization();
}
protected override void RenderProcess(ref DrawContext context)
{
GL.Enable(EnableCap.DepthTest);
MainFramebuffer.Activate(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
context.Scene.DrawBackground(context);
context.Scene.DrawMainObjects(context);
context.Scene.DrawHUD(context);
GL.Disable(EnableCap.DepthTest);
_postBuffer.Activate(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
PostProcessUtility.ResolveMultisampledBuffers(MainFramebuffer, _postBuffer);
_vittage.Draw(_postBuffer["color"], context);
_bloom.Draw(_postBuffer["color"], context);
Framebuffer.Screen.Activate(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
PostProcessUtility.FinalizeHDR(_postBuffer["color"], .1f);
context.Scene.DrawDebug(context);
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="OpenTK" version="3.3.1" targetFramework="net452" />
<package id="ShaderToolParser" version="1.0.0-pre3" targetFramework="net452" />
<package id="SharpDX" version="4.2.0" targetFramework="net452" />
<package id="SharpDX.XInput" version="4.2.0" targetFramework="net452" />
<package id="SharpFont" version="4.0.1" targetFramework="net452" />
<package id="SharpFont.Dependencies" version="2.6" targetFramework="net452" />
</packages>