NUGET-Changes:
+ Materials now have a method to draw. That should allow more freedom on how materials can have a effect on the resulting shader.

~ PostProcessEffect.Draw now needs a source ColorAttachment.
~ Added some missing summaries

GIT-/SOLUTION-Changes:
Remade the folder structure, to something more senseable.
This commit is contained in:
Michel Fedde 2021-05-14 21:38:50 +02:00
parent db7f01dca1
commit 89de4258e1
181 changed files with 584 additions and 698 deletions

View file

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="OpenTK" version="3.3.1" targetFramework="net452" />
<package id="ShaderToolParser" version="1.0.0-pre3" targetFramework="net452" />
<package id="SharpDX" version="4.2.0" targetFramework="net452" />
<package id="SharpDX.XInput" version="4.2.0" targetFramework="net452" />
<package id="SharpFont" version="4.0.1" targetFramework="net452" />
<package id="SharpFont.Dependencies" version="2.6" targetFramework="net452" />
</packages>