1.0.14
NUGET-Changes: + Materials now have a method to draw. That should allow more freedom on how materials can have a effect on the resulting shader. ~ PostProcessEffect.Draw now needs a source ColorAttachment. ~ Added some missing summaries GIT-/SOLUTION-Changes: Remade the folder structure, to something more senseable.
This commit is contained in:
parent
db7f01dca1
commit
89de4258e1
181 changed files with 584 additions and 698 deletions
|
|
@ -1,41 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{9BECA849-E6E9-4E15-83A6-ADD8C18065CB}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>SM3D</RootNamespace>
|
||||
<AssemblyName>SM3D</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
|
|
@ -3,23 +3,23 @@ Microsoft Visual Studio Solution File, Format Version 12.00
|
|||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.30413.136
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "SMRenderer", "SMRenderer", "{47EA2879-1D40-4683-BA6C-AB51F286EBDE}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SM.OGL", "src\renderer\SM.OGL\SM.OGL.csproj", "{F604D684-BC1D-4819-88B5-8B5D03A17BE0}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SM.OGL", "SMCode\SM.OGL\SM.OGL.csproj", "{F604D684-BC1D-4819-88B5-8B5D03A17BE0}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SM.Base", "src\renderer\SM.Base\SM.Base.csproj", "{8E733844-4204-43E7-B3DC-3913CDDABB0D}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SM.Base", "SMCode\SM.Base\SM.Base.csproj", "{8E733844-4204-43E7-B3DC-3913CDDABB0D}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SM2D", "src\renderer\SM2D\SM2D.csproj", "{A4565538-625A-42C6-A330-DD4F1ABB3986}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SM3D", "SMCode\SM3D\SM3D.csproj", "{9BECA849-E6E9-4E15-83A6-ADD8C18065CB}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SM_TEST", "tests\SM_TEST\SM_TEST.csproj", "{6D4FB8E6-4D0B-4928-8F9E-EF5C2FBF44E8}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SM2D", "SMCode\SM2D\SM2D.csproj", "{A4565538-625A-42C6-A330-DD4F1ABB3986}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SM.Utils", "src\optionals\SM.Utils\SM.Utils.csproj", "{079BAB31-3DC4-40DA-90C7-EFAA8517C647}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SM_TEST", "SM_TEST\SM_TEST.csproj", "{6D4FB8E6-4D0B-4928-8F9E-EF5C2FBF44E8}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SM.Intergrations", "src\optionals\SM.Intergrations\SM.Intergrations.csproj", "{4CB351F4-B3F2-4F77-ACC2-02F21DBF5EC2}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Optionals", "Optionals", "{AE5B181B-BD8F-4F36-A64E-32C4FF7B6FD6}"
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Renderer", "Renderer", "{62ED6240-4DEC-4535-95EB-AE3D90A3FDF5}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SM.Game", "SMOptionals\SM.Game\SM.Game.csproj", "{079BAB31-3DC4-40DA-90C7-EFAA8517C647}"
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Optionals", "Optionals", "{CC0E5493-29E8-4ACB-8462-5724A6F636DE}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SM_WPF_TEST", "SM_WPF_TEST\SM_WPF_TEST.csproj", "{6F5367D3-B7E9-40CE-A692-29F9892B6F2A}"
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tests", "Tests", "{2D2EDE5F-6610-4DF9-AAFD-664F4023A99D}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
|
|
@ -35,10 +35,6 @@ Global
|
|||
{8E733844-4204-43E7-B3DC-3913CDDABB0D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{8E733844-4204-43E7-B3DC-3913CDDABB0D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{8E733844-4204-43E7-B3DC-3913CDDABB0D}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{9BECA849-E6E9-4E15-83A6-ADD8C18065CB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{9BECA849-E6E9-4E15-83A6-ADD8C18065CB}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{9BECA849-E6E9-4E15-83A6-ADD8C18065CB}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{9BECA849-E6E9-4E15-83A6-ADD8C18065CB}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{A4565538-625A-42C6-A330-DD4F1ABB3986}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{A4565538-625A-42C6-A330-DD4F1ABB3986}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{A4565538-625A-42C6-A330-DD4F1ABB3986}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
|
|
@ -51,20 +47,21 @@ Global
|
|||
{079BAB31-3DC4-40DA-90C7-EFAA8517C647}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{079BAB31-3DC4-40DA-90C7-EFAA8517C647}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{079BAB31-3DC4-40DA-90C7-EFAA8517C647}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{6F5367D3-B7E9-40CE-A692-29F9892B6F2A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{6F5367D3-B7E9-40CE-A692-29F9892B6F2A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{6F5367D3-B7E9-40CE-A692-29F9892B6F2A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{6F5367D3-B7E9-40CE-A692-29F9892B6F2A}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{4CB351F4-B3F2-4F77-ACC2-02F21DBF5EC2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{4CB351F4-B3F2-4F77-ACC2-02F21DBF5EC2}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{4CB351F4-B3F2-4F77-ACC2-02F21DBF5EC2}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{4CB351F4-B3F2-4F77-ACC2-02F21DBF5EC2}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
{F604D684-BC1D-4819-88B5-8B5D03A17BE0} = {47EA2879-1D40-4683-BA6C-AB51F286EBDE}
|
||||
{8E733844-4204-43E7-B3DC-3913CDDABB0D} = {47EA2879-1D40-4683-BA6C-AB51F286EBDE}
|
||||
{9BECA849-E6E9-4E15-83A6-ADD8C18065CB} = {47EA2879-1D40-4683-BA6C-AB51F286EBDE}
|
||||
{A4565538-625A-42C6-A330-DD4F1ABB3986} = {47EA2879-1D40-4683-BA6C-AB51F286EBDE}
|
||||
{079BAB31-3DC4-40DA-90C7-EFAA8517C647} = {AE5B181B-BD8F-4F36-A64E-32C4FF7B6FD6}
|
||||
{F604D684-BC1D-4819-88B5-8B5D03A17BE0} = {62ED6240-4DEC-4535-95EB-AE3D90A3FDF5}
|
||||
{8E733844-4204-43E7-B3DC-3913CDDABB0D} = {62ED6240-4DEC-4535-95EB-AE3D90A3FDF5}
|
||||
{A4565538-625A-42C6-A330-DD4F1ABB3986} = {62ED6240-4DEC-4535-95EB-AE3D90A3FDF5}
|
||||
{6D4FB8E6-4D0B-4928-8F9E-EF5C2FBF44E8} = {2D2EDE5F-6610-4DF9-AAFD-664F4023A99D}
|
||||
{079BAB31-3DC4-40DA-90C7-EFAA8517C647} = {CC0E5493-29E8-4ACB-8462-5724A6F636DE}
|
||||
{4CB351F4-B3F2-4F77-ACC2-02F21DBF5EC2} = {CC0E5493-29E8-4ACB-8462-5724A6F636DE}
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {51C827AB-3306-4EE6-9E60-B7BF84854469}
|
||||
|
|
|
|||
|
|
@ -1,6 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
|
||||
</startup>
|
||||
</configuration>
|
||||
|
|
@ -1,9 +0,0 @@
|
|||
<Application x:Class="SM_WPF_TEST.App"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:local="clr-namespace:SM_WPF_TEST"
|
||||
StartupUri="MainWindow.xaml">
|
||||
<Application.Resources>
|
||||
|
||||
</Application.Resources>
|
||||
</Application>
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
using System.Windows;
|
||||
|
||||
namespace SM_WPF_TEST
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for App.xaml
|
||||
/// </summary>
|
||||
public partial class App : Application
|
||||
{
|
||||
}
|
||||
}
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
<Window x:Class="SM_WPF_TEST.MainWindow"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:local="clr-namespace:SM_WPF_TEST"
|
||||
mc:Ignorable="d"
|
||||
Title="MainWindow" Height="450" Width="800">
|
||||
<Grid Name="grid">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
<ColumnDefinition/>
|
||||
</Grid.ColumnDefinitions>
|
||||
<Label Content="WPF WITH SM-RENDERER" />
|
||||
</Grid>
|
||||
</Window>
|
||||
|
|
@ -1,32 +0,0 @@
|
|||
using System.Windows;
|
||||
|
||||
namespace SM_WPF_TEST
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for MainWindow.xaml
|
||||
/// </summary>
|
||||
public partial class MainWindow : Window
|
||||
{
|
||||
public MainWindow()
|
||||
{
|
||||
InitializeComponent();
|
||||
/*
|
||||
GLWPFWindow2D gl;
|
||||
Scene scene;
|
||||
gl = new GLWPFWindow2D();
|
||||
Grid.SetColumn(gl, 1);
|
||||
grid.Children.Add(gl);
|
||||
|
||||
gl.Start();
|
||||
|
||||
gl.SetScene(scene = new Scene());
|
||||
gl.SetRenderPipeline(Default2DPipeline.Pipeline);
|
||||
|
||||
DrawObject2D cube = new DrawObject2D();
|
||||
cube.Color = Color4.Blue;
|
||||
scene.Objects.Add(cube);
|
||||
|
||||
new Window1().Show();*/
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,53 +0,0 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("SM_WPF_TEST")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("SM_WPF_TEST")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2021")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
//In order to begin building localizable applications, set
|
||||
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
|
||||
//inside a <PropertyGroup>. For example, if you are using US english
|
||||
//in your source files, set the <UICulture> to en-US. Then uncomment
|
||||
//the NeutralResourceLanguage attribute below. Update the "en-US" in
|
||||
//the line below to match the UICulture setting in the project file.
|
||||
|
||||
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
|
||||
|
||||
|
||||
[assembly: ThemeInfo(
|
||||
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
|
||||
//(used if a resource is not found in the page,
|
||||
// or application resource dictionaries)
|
||||
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
|
||||
//(used if a resource is not found in the page,
|
||||
// app, or any theme specific resource dictionaries)
|
||||
)]
|
||||
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
70
SM_WPF_TEST/Properties/Resources.Designer.cs
generated
70
SM_WPF_TEST/Properties/Resources.Designer.cs
generated
|
|
@ -1,70 +0,0 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
namespace SM_WPF_TEST.Properties
|
||||
{
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SM_WPF_TEST.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,117 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
29
SM_WPF_TEST/Properties/Settings.Designer.cs
generated
29
SM_WPF_TEST/Properties/Settings.Designer.cs
generated
|
|
@ -1,29 +0,0 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
namespace SM_WPF_TEST.Properties
|
||||
{
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,7 +0,0 @@
|
|||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
||||
|
|
@ -1,102 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{6F5367D3-B7E9-40CE-A692-29F9892B6F2A}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>SM_WPF_TEST</RootNamespace>
|
||||
<AssemblyName>SM_WPF_TEST</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xaml">
|
||||
<RequiredTargetFramework>4.0</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="WindowsBase" />
|
||||
<Reference Include="PresentationCore" />
|
||||
<Reference Include="PresentationFramework" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ApplicationDefinition Include="App.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</ApplicationDefinition>
|
||||
<Compile Include="Window1.xaml.cs">
|
||||
<DependentUpon>Window1.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Page Include="MainWindow.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Compile Include="App.xaml.cs">
|
||||
<DependentUpon>App.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="MainWindow.xaml.cs">
|
||||
<DependentUpon>MainWindow.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Page Include="Window1.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<None Include="OpenTK.dll.config" />
|
||||
<None Include="packages.config" />
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
|
|
@ -1,12 +0,0 @@
|
|||
<Window x:Class="SM_WPF_TEST.Window1"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:local="clr-namespace:SM_WPF_TEST"
|
||||
mc:Ignorable="d"
|
||||
Title="Window1" Height="450" Width="800">
|
||||
<Grid>
|
||||
|
||||
</Grid>
|
||||
</Window>
|
||||
|
|
@ -1,30 +0,0 @@
|
|||
using System.Windows;
|
||||
|
||||
namespace SM_WPF_TEST
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for Window1.xaml
|
||||
/// </summary>
|
||||
public partial class Window1 : Window
|
||||
{
|
||||
public Window1()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
/*GLWPFWindow2D gl;
|
||||
Scene scene;
|
||||
Content = gl = new GLWPFWindow2D();
|
||||
gl.Start();
|
||||
|
||||
gl.SetScene(scene = new Scene());
|
||||
gl.SetRenderPipeline(Basic2DPipeline.Pipeline);
|
||||
|
||||
DrawObject2D obj = new DrawObject2D()
|
||||
{
|
||||
Color = Color4.Red
|
||||
};
|
||||
obj.ApplyCircle();
|
||||
scene.Objects.Add(obj);*/
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,19 +1,16 @@
|
|||
#region usings
|
||||
|
||||
using System.Reflection;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
#endregion
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("SM3D")]
|
||||
[assembly: AssemblyTitle("SM.Intergrations")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("Microsoft")]
|
||||
[assembly: AssemblyProduct("SM3D")]
|
||||
[assembly: AssemblyCopyright("Copyright © Microsoft 2020")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("SM.Intergrations")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2021")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
|
|
@ -23,7 +20,7 @@ using System.Runtime.InteropServices;
|
|||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("9beca849-e6e9-4e15-83a6-add8c18065cb")]
|
||||
[assembly: Guid("4cb351f4-b3f2-4f77-acc2-02f21dbf5ec2")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
|
|
@ -36,4 +33,4 @@ using System.Runtime.InteropServices;
|
|||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
|
|
@ -4,17 +4,17 @@
|
|||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{6D4FB8E6-4D0B-4928-8F9E-EF5C2FBF44E8}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>SM_TEST</RootNamespace>
|
||||
<AssemblyName>SM_TEST</AssemblyName>
|
||||
<ProjectGuid>{4CB351F4-B3F2-4F77-ACC2-02F21DBF5EC2}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>SM.Intergrations</RootNamespace>
|
||||
<AssemblyName>SM.Intergrations</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
|
|
@ -24,7 +24,6 @@
|
|||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
|
|
@ -32,43 +31,43 @@
|
|||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<StartupObject />
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="OpenTK, Version=3.3.1.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OpenTK.3.3.1\lib\net20\OpenTK.dll</HintPath>
|
||||
<HintPath>..\..\..\packages\OpenTK.3.3.1\lib\net20\OpenTK.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ShaderToolParser, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\..\packages\ShaderToolParser.1.0.0-pre3\lib\net450\ShaderToolParser.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="TestRenderPipeline.cs" />
|
||||
<Compile Include="ShaderTool\STMaterial.cs" />
|
||||
<Compile Include="ShaderTool\STMaterialShader.cs" />
|
||||
<Compile Include="ShaderTool\STPostProcessEffect.cs" />
|
||||
<Compile Include="ShaderTool\STPostProcessShader.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
<None Include="OpenTK.dll.config" />
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<WCFMetadata Include="Connected Services\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\SMCode\SM.Base\SM.Base.csproj">
|
||||
<ProjectReference Include="..\..\renderer\SM.Base\SM.Base.csproj">
|
||||
<Project>{8e733844-4204-43e7-b3dc-3913cddabb0d}</Project>
|
||||
<Name>SM.Base</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\SMCode\SM.OGL\SM.OGL.csproj">
|
||||
<ProjectReference Include="..\..\renderer\SM.OGL\SM.OGL.csproj">
|
||||
<Project>{f604d684-bc1d-4819-88b5-8b5d03a17be0}</Project>
|
||||
<Name>SM.OGL</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\SMCode\SM2D\SM2D.csproj">
|
||||
<Project>{a4565538-625a-42c6-a330-dd4f1abb3986}</Project>
|
||||
<Name>SM2D</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="OpenTK.dll.config" />
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
50
src/optionals/SM.Intergrations/ShaderTool/STMaterial.cs
Normal file
50
src/optionals/SM.Intergrations/ShaderTool/STMaterial.cs
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO.Pipes;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using ShaderToolParser.Nodes;
|
||||
using ShaderToolParser.Nodes.Textures;
|
||||
using ShaderToolParser.Variables;
|
||||
using SM.Base.Drawing;
|
||||
using SM.Base.Textures;
|
||||
using SM.Base.Window;
|
||||
|
||||
namespace SM.Intergrations.ShaderTool
|
||||
{
|
||||
public class STMaterial : Material
|
||||
{
|
||||
private Vector4 _tintVector = Vector4.One;
|
||||
|
||||
public override Color4 Tint
|
||||
{
|
||||
get => Color4.FromXyz(_tintVector);
|
||||
set => _tintVector = Color4.ToXyz(value);
|
||||
}
|
||||
|
||||
public STMaterial(STPDrawNode node)
|
||||
{
|
||||
if (node.OGLEffect == null)
|
||||
throw new Exception("[ERROR AT IMPORTING MATERIAL] DrawNode didn't contain a OpenGL-shader.");
|
||||
|
||||
CustomShader = new STMaterialShader(node);
|
||||
|
||||
foreach (KeyValuePair<string, STPVariable> pair in node.Variables)
|
||||
{
|
||||
if (pair.Value.Type == STPBasisType.Texture)
|
||||
ShaderArguments[pair.Key] = new Texture(((STPTextureNode) pair.Value.Texture).Bitmap);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Draw(DrawContext context)
|
||||
{
|
||||
ShaderArguments["MVP"] = context.Instances[0].ModelMatrix * context.ModelMatrix * context.View * context.World;
|
||||
ShaderArguments["MasterTextureMatrix"] = context.Instances[0].TextureMatrix * context.TextureMatrix;
|
||||
ShaderArguments["HasVColor"] = context.Mesh.Attributes.Has("color");
|
||||
|
||||
ShaderArguments["_MATColor"] = _tintVector;
|
||||
|
||||
base.Draw(context);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,70 @@
|
|||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenTK;
|
||||
using ShaderToolParser.Nodes;
|
||||
using ShaderToolParser.Variables;
|
||||
using SM.Base.Shaders;
|
||||
using SM.Base.Textures;
|
||||
using SM.Base.Window;
|
||||
using SM.OGL.Shaders;
|
||||
using SM.OGL.Texture;
|
||||
|
||||
namespace SM.Intergrations.ShaderTool
|
||||
{
|
||||
public class STMaterialShader : MaterialShader
|
||||
{
|
||||
private event Action<DrawContext> _uniforms;
|
||||
|
||||
public STMaterialShader(STPDrawNode drawNode) : base(new ShaderFileCollection())
|
||||
{
|
||||
if (drawNode.OGLEffect == null)
|
||||
throw new Exception("[ERROR AT IMPORTING SHADER] DrawNode didn't contain a OpenGL-shader.");
|
||||
|
||||
STPCompositeNode composeNode = drawNode.OGLEffect;
|
||||
|
||||
ShaderFileFiles.Vertex = new[] { new ShaderFile(composeNode.Vertex.ShaderCode) };
|
||||
ShaderFileFiles.Fragment = new [] {new ShaderFile(composeNode.Fragment.ShaderCode)};
|
||||
if (composeNode.Geometry != null)
|
||||
ShaderFileFiles.Geometry = new[] {new ShaderFile(composeNode.Geometry.ShaderCode)};
|
||||
|
||||
foreach (KeyValuePair<string, STPVariable> pair in drawNode.Variables)
|
||||
{
|
||||
switch (pair.Value.Type)
|
||||
{
|
||||
case STPBasisType.Bool:
|
||||
_uniforms += context => Uniforms[pair.Key].SetUniform1(context.Material.ShaderArguments.Get(pair.Key, false));
|
||||
break;
|
||||
case STPBasisType.Float:
|
||||
_uniforms += context => Uniforms[pair.Key].SetUniform1(context.Material.ShaderArguments.Get(pair.Key, 0.0f));
|
||||
break;
|
||||
case STPBasisType.Vector2:
|
||||
_uniforms += context => Uniforms[pair.Key].SetUniform2(context.Material.ShaderArguments.Get(pair.Key, Vector2.Zero));
|
||||
break;
|
||||
case STPBasisType.Vector3:
|
||||
_uniforms += context => Uniforms[pair.Key].SetUniform3(context.Material.ShaderArguments.Get(pair.Key, Vector3.Zero));
|
||||
break;
|
||||
case STPBasisType.Vector4:
|
||||
_uniforms += context =>
|
||||
Uniforms[pair.Key].SetUniform4(context.Material.ShaderArguments.Get(pair.Key, Vector4.Zero));
|
||||
break;
|
||||
case STPBasisType.Matrix:
|
||||
_uniforms += context => Uniforms[pair.Key].SetMatrix4(context.Material.ShaderArguments.Get(pair.Key, Matrix4.Identity));
|
||||
break;
|
||||
case STPBasisType.Texture:
|
||||
_uniforms += context => Uniforms[pair.Key].SetTexture(context.Material.ShaderArguments.Get<TextureBase>(pair.Key, null));
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void DrawProcess(DrawContext context)
|
||||
{
|
||||
_uniforms.Invoke(context);
|
||||
|
||||
DrawObject(context.ForcedType.GetValueOrDefault(context.Mesh.PrimitiveType), context.Mesh);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,51 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenTK.Graphics.OpenGL4;
|
||||
using ShaderToolParser.Nodes;
|
||||
using ShaderToolParser.Nodes.Textures;
|
||||
using ShaderToolParser.Variables;
|
||||
using SM.Base.Drawing;
|
||||
using SM.Base.PostProcess;
|
||||
using SM.Base.Textures;
|
||||
using SM.Base.Window;
|
||||
using SM.OGL.Framebuffer;
|
||||
using SM.OGL.Texture;
|
||||
|
||||
namespace SM.Intergrations.ShaderTool
|
||||
{
|
||||
public class STPostProcessEffect : PostProcessEffect
|
||||
{
|
||||
private STPostProcessShader _shader;
|
||||
|
||||
public ShaderArguments Arguments;
|
||||
|
||||
public STPostProcessEffect(STPDrawNode postEffectNode)
|
||||
{
|
||||
Arguments = Arguments ?? new ShaderArguments();
|
||||
|
||||
if (postEffectNode.OGLEffect == null)
|
||||
throw new Exception("[ERROR AT IMPORTING EFFECT] DrawNode didn't contain a OpenGL-shader.");
|
||||
|
||||
_shader = new STPostProcessShader(postEffectNode);
|
||||
|
||||
foreach (KeyValuePair<string, STPVariable> pair in postEffectNode.Variables)
|
||||
{
|
||||
|
||||
if (pair.Value.Type == STPBasisType.Texture)
|
||||
{
|
||||
if (pair.Value.Texture == null) continue;
|
||||
Arguments[pair.Key] = new Texture(((STPTextureNode)pair.Value.Texture).Bitmap);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Draw(ColorAttachment source, DrawContext context)
|
||||
{
|
||||
Arguments["_Scene"] = (TextureBase)source;
|
||||
Arguments["_MVP"] = Mvp;
|
||||
Arguments["_ViewportSize"] = context.Window.WindowSize;
|
||||
|
||||
_shader.Draw(Arguments);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,74 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics.OpenGL4;
|
||||
using ShaderToolParser.Nodes;
|
||||
using ShaderToolParser.Variables;
|
||||
using SM.Base.Drawing;
|
||||
using SM.Base.Objects.Static;
|
||||
using SM.Base.Textures;
|
||||
using SM.OGL.Shaders;
|
||||
using SM.OGL.Texture;
|
||||
|
||||
namespace SM.Intergrations.ShaderTool
|
||||
{
|
||||
public class STPostProcessShader : GenericShader
|
||||
{
|
||||
private event Action<ShaderArguments> _uniforms;
|
||||
|
||||
public STPostProcessShader(STPDrawNode postProcessNode) : base(new ShaderFileCollection())
|
||||
{
|
||||
if (postProcessNode.OGLEffect == null)
|
||||
throw new Exception("[ERROR AT IMPORTING SHADER] DrawNode didn't contain a OpenGL-shader.");
|
||||
|
||||
STPCompositeNode composeNode = postProcessNode.OGLEffect;
|
||||
|
||||
ShaderFileFiles.Vertex = new[] { new ShaderFile(composeNode.Vertex.ShaderCode) };
|
||||
ShaderFileFiles.Fragment = new[] { new ShaderFile(composeNode.Fragment.ShaderCode) };
|
||||
if (composeNode.Geometry != null)
|
||||
ShaderFileFiles.Geometry = new[] { new ShaderFile(composeNode.Geometry.ShaderCode) };
|
||||
|
||||
foreach (KeyValuePair<string, STPVariable> pair in postProcessNode.Variables)
|
||||
{
|
||||
switch (pair.Value.Type)
|
||||
{
|
||||
case STPBasisType.Bool:
|
||||
_uniforms += context => Uniforms[pair.Key].SetUniform1(context.Get(pair.Key, false));
|
||||
break;
|
||||
case STPBasisType.Float:
|
||||
_uniforms += context => Uniforms[pair.Key].SetUniform1(context.Get(pair.Key, 0.0f));
|
||||
break;
|
||||
case STPBasisType.Vector2:
|
||||
_uniforms += context => Uniforms[pair.Key].SetUniform2(context.Get(pair.Key, Vector2.Zero));
|
||||
break;
|
||||
case STPBasisType.Vector3:
|
||||
_uniforms += context => Uniforms[pair.Key].SetUniform3(context.Get(pair.Key, Vector3.Zero));
|
||||
break;
|
||||
case STPBasisType.Vector4:
|
||||
_uniforms += context =>
|
||||
Uniforms[pair.Key].SetUniform4(context.Get(pair.Key, Vector4.Zero));
|
||||
break;
|
||||
case STPBasisType.Matrix:
|
||||
_uniforms += context => Uniforms[pair.Key].SetMatrix4(context.Get(pair.Key, Matrix4.Identity));
|
||||
break;
|
||||
case STPBasisType.Texture:
|
||||
_uniforms += context => Uniforms[pair.Key].SetTexture(context.Get<TextureBase>(pair.Key, null));
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Draw(ShaderArguments arguments)
|
||||
{
|
||||
Activate();
|
||||
Plate.Object.Activate();
|
||||
|
||||
_uniforms.Invoke(arguments);
|
||||
|
||||
GL.DrawArrays(PrimitiveType.Quads, 0, 4);
|
||||
CleanUp();
|
||||
}
|
||||
}
|
||||
}
|
||||
5
src/optionals/SM.Intergrations/packages.config
Normal file
5
src/optionals/SM.Intergrations/packages.config
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="OpenTK" version="3.3.1" targetFramework="net452" />
|
||||
<package id="ShaderToolParser" version="1.0.0-pre3" targetFramework="net452" />
|
||||
</packages>
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
using SharpDX.XInput;
|
||||
|
||||
namespace SM.Game.Controls
|
||||
namespace SM.Optionals.Controls
|
||||
{
|
||||
public struct GameController
|
||||
{
|
||||
|
|
@ -2,7 +2,7 @@
|
|||
using OpenTK;
|
||||
using SharpDX.XInput;
|
||||
|
||||
namespace SM.Game.Controls
|
||||
namespace SM.Optionals.Controls
|
||||
{
|
||||
public struct GameControllerState
|
||||
{
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
using SharpDX.XInput;
|
||||
|
||||
namespace SM.Game.Controls
|
||||
namespace SM.Optionals.Controls
|
||||
{
|
||||
public struct GameControllerStateButtons
|
||||
{
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
using SharpDX.XInput;
|
||||
|
||||
namespace SM.Game.Controls
|
||||
namespace SM.Optionals.Controls
|
||||
{
|
||||
public struct GameControllerStateDPad
|
||||
{
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
using OpenTK;
|
||||
|
||||
namespace SM.Game.Controls
|
||||
namespace SM.Optionals.Controls
|
||||
{
|
||||
public struct GameControllerStateThumbs
|
||||
{
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
namespace SM.Game.Controls
|
||||
namespace SM.Optionals.Controls
|
||||
{
|
||||
public struct GameControllerStateTriggers
|
||||
{
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
using System;
|
||||
|
||||
namespace SM.Game.Controls
|
||||
namespace SM.Optionals.Controls
|
||||
{
|
||||
public class GameKeybind
|
||||
{
|
||||
|
|
@ -18,10 +18,8 @@ namespace SM.Game.Controls
|
|||
return AI;
|
||||
case GameKeybindActorType.Keyboard:
|
||||
return Keyboard;
|
||||
break;
|
||||
case GameKeybindActorType.Controller:
|
||||
return Controller;
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(type), type, null);
|
||||
}
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
using OpenTK.Input;
|
||||
|
||||
namespace SM.Game.Controls
|
||||
namespace SM.Optionals.Controls
|
||||
{
|
||||
public enum GameKeybindActorType
|
||||
{
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
using OpenTK.Input;
|
||||
|
||||
namespace SM.Game.Controls
|
||||
namespace SM.Optionals.Controls
|
||||
{
|
||||
public struct GameKeybindContext
|
||||
{
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace SM.Game.Controls
|
||||
namespace SM.Optionals.Controls
|
||||
{
|
||||
public class GameKeybindHost
|
||||
{
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace SM.Game.Controls
|
||||
namespace SM.Optionals.Controls
|
||||
{
|
||||
public class GameKeybindList : List<KeyValuePair<string, GameKeybind>>
|
||||
{
|
||||
|
|
@ -7,8 +7,8 @@
|
|||
<ProjectGuid>{079BAB31-3DC4-40DA-90C7-EFAA8517C647}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>SM.Game</RootNamespace>
|
||||
<AssemblyName>SM.Game</AssemblyName>
|
||||
<RootNamespace>SM.Utils</RootNamespace>
|
||||
<AssemblyName>SM.Utils</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
|
|
@ -32,13 +32,13 @@
|
|||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="OpenTK, Version=3.3.1.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\packages\OpenTK.3.3.1\lib\net20\OpenTK.dll</HintPath>
|
||||
<HintPath>..\..\..\packages\OpenTK.3.3.1\lib\net20\OpenTK.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\packages\SharpDX.4.2.0\lib\net45\SharpDX.dll</HintPath>
|
||||
<HintPath>..\..\..\packages\SharpDX.4.2.0\lib\net45\SharpDX.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.XInput, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\packages\SharpDX.XInput.4.2.0\lib\net45\SharpDX.XInput.dll</HintPath>
|
||||
<HintPath>..\..\..\packages\SharpDX.XInput.4.2.0\lib\net45\SharpDX.XInput.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
|
|
@ -2,6 +2,7 @@
|
|||
|
||||
using OpenTK.Graphics;
|
||||
using SM.Base.Shaders;
|
||||
using SM.Base.Window;
|
||||
using SM.OGL.Texture;
|
||||
|
||||
#endregion
|
||||
|
|
@ -16,26 +17,31 @@ namespace SM.Base.Drawing
|
|||
/// <summary>
|
||||
/// A setting to enable Blending.
|
||||
/// </summary>
|
||||
public bool Blending = false;
|
||||
public virtual bool Blending { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// A custom shader, that is used to draw this material.
|
||||
/// </summary>
|
||||
public MaterialShader CustomShader;
|
||||
public virtual MaterialShader CustomShader { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The base texture. (aka. Diffuse Texture)
|
||||
/// </summary>
|
||||
public TextureBase Texture;
|
||||
public virtual TextureBase Texture { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The tint or color.
|
||||
/// </summary>
|
||||
public Color4 Tint = Color4.White;
|
||||
public virtual Color4 Tint { get; set; } = Color4.White;
|
||||
|
||||
/// <summary>
|
||||
/// This allows custom shaders to use own shader arguments.
|
||||
/// </summary>
|
||||
public ShaderArguments ShaderArguments { get; internal set; } = new ShaderArguments();
|
||||
|
||||
public virtual void Draw(DrawContext context)
|
||||
{
|
||||
context.Shader.Draw(context);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -6,6 +6,7 @@ using OpenTK;
|
|||
using SM.Base.Scene;
|
||||
using SM.Base.Time;
|
||||
using SM.Base.Window;
|
||||
using Stopwatch = System.Diagnostics.Stopwatch;
|
||||
|
||||
#endregion
|
||||
|
||||
|
|
@ -41,7 +42,7 @@ namespace SM.Base.Drawing.Particles
|
|||
/// </summary>
|
||||
public float Lifetime;
|
||||
/// <summary>
|
||||
/// Ranomizes the lifetime for particles.
|
||||
/// Randomizes the lifetime for particles.
|
||||
/// </summary>
|
||||
public float LifetimeRandomize = 0;
|
||||
|
||||
|
|
@ -62,6 +63,9 @@ namespace SM.Base.Drawing.Particles
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If true, the particles will spawn in Worldspace and can't be moved by the transformation.
|
||||
/// </summary>
|
||||
public bool DetachedParticles;
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -106,7 +110,8 @@ namespace SM.Base.Drawing.Particles
|
|||
/// <inheritdoc />
|
||||
public void Update(UpdateContext context)
|
||||
{
|
||||
|
||||
Stopwatch stp = new Stopwatch();
|
||||
stp.Start();
|
||||
for (int i = 0; i < instances.Count; i++)
|
||||
{
|
||||
instances[i].Lifetime -= context.Deltatime;
|
||||
|
|
@ -116,9 +121,10 @@ namespace SM.Base.Drawing.Particles
|
|||
break;
|
||||
}
|
||||
|
||||
instances[i].ModelMatrix = CreateMatrix(instances[i],
|
||||
MovementCalculation(instances[i]));
|
||||
instances[i].ModelMatrix = CreateMatrix(instances[i], MovementCalculation(instances[i]));
|
||||
}
|
||||
|
||||
Console.WriteLine();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -153,6 +159,7 @@ namespace SM.Base.Drawing.Particles
|
|||
timer.Stop();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnRemoved(object sender)
|
||||
{
|
||||
base.OnRemoved(sender);
|
||||
|
|
@ -171,7 +178,7 @@ namespace SM.Base.Drawing.Particles
|
|||
|
||||
context.Instances = instances.ConvertAll(a => (Instance)a);
|
||||
|
||||
context.Shader.Draw(context);
|
||||
Material.Draw(context);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -189,7 +196,7 @@ namespace SM.Base.Drawing.Particles
|
|||
|
||||
private void CreateContinuesParticles(Timer arg1, UpdateContext arg2)
|
||||
{
|
||||
instances.Add(CreateObject(instances.Count));
|
||||
instances.Add(CreateObject(0));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -2,8 +2,14 @@
|
|||
|
||||
namespace SM.Base.Drawing.Particles
|
||||
{
|
||||
/// <summary>
|
||||
/// This describes a instance of a particle
|
||||
/// </summary>
|
||||
public class ParticleInstance : Instance
|
||||
{
|
||||
/// <summary>
|
||||
/// The lifetime the particle started with.
|
||||
/// </summary>
|
||||
public float StartLifetime = 0;
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -22,6 +28,7 @@ namespace SM.Base.Drawing.Particles
|
|||
public float Speed;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public class ParticleInstance<TValue> : ParticleInstance
|
||||
where TValue : struct
|
||||
{
|
||||
|
|
@ -29,10 +36,5 @@ namespace SM.Base.Drawing.Particles
|
|||
/// A direction, that the particle should travel.
|
||||
/// </summary>
|
||||
public TValue Direction;
|
||||
|
||||
/// <summary>
|
||||
/// The start position.
|
||||
/// </summary>
|
||||
public TValue StartPosition;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,5 +1,6 @@
|
|||
#region usings
|
||||
|
||||
using System.Drawing;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics.OpenGL4;
|
||||
using SM.Base.Drawing;
|
||||
|
|
@ -155,7 +156,7 @@ namespace SM.Base.PostEffects
|
|||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void Draw(DrawContext context)
|
||||
public override void Draw(ColorAttachment source, DrawContext context)
|
||||
{
|
||||
if (Enable)
|
||||
{
|
||||
|
|
@ -171,7 +172,7 @@ namespace SM.Base.PostEffects
|
|||
|
||||
_shader.Draw(collection =>
|
||||
{
|
||||
collection["renderedTexture"].SetTexture(first ? _source.ColorAttachments["color"] : (hoz ? _yBuffer : _xBuffer));
|
||||
collection["renderedTexture"].SetTexture(first ? source : (hoz ? _yBuffer : _xBuffer));
|
||||
|
||||
collection["First"].SetUniform1(first);
|
||||
collection["Threshold"].SetUniform1(Threshold);
|
||||
|
|
@ -195,7 +196,7 @@ namespace SM.Base.PostEffects
|
|||
|
||||
_mergeShader.Draw(collection =>
|
||||
{
|
||||
collection["Scene"].SetTexture(_source.ColorAttachments["color"]);
|
||||
collection["Scene"].SetTexture(source);
|
||||
collection["Bloom"].SetTexture(_yBuffer);
|
||||
|
||||
collection["MinAmount"].SetUniform1(MinAmount);
|
||||
|
|
@ -3,6 +3,7 @@
|
|||
using OpenTK;
|
||||
using SM.Base.Scene;
|
||||
using SM.Base.Window;
|
||||
using SM.OGL.Framebuffer;
|
||||
|
||||
#endregion
|
||||
|
||||
|
|
@ -44,7 +45,7 @@ namespace SM.Base.PostProcess
|
|||
/// <summary>
|
||||
/// Method to draw the actual effect.
|
||||
/// </summary>
|
||||
public abstract void Draw(DrawContext context);
|
||||
public abstract void Draw(ColorAttachment source, DrawContext context);
|
||||
|
||||
/// <summary>
|
||||
/// Event, when the scene changed.
|
||||
|
|
@ -1,5 +1,7 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="..\..\..\packages\SharpFont.4.0.1\build\SharpFont.props" Condition="Exists('..\..\..\packages\SharpFont.4.0.1\build\SharpFont.props')" />
|
||||
<Import Project="..\..\..\packages\SharpFont.Dependencies.2.6\build\SharpFont.Dependencies.props" Condition="Exists('..\..\..\packages\SharpFont.Dependencies.2.6\build\SharpFont.Dependencies.props')" />
|
||||
<Import Project="..\..\..\IAmTwo - Kopie\packages\SharpFont.4.0.1\build\SharpFont.props" Condition="Exists('..\..\..\IAmTwo - Kopie\packages\SharpFont.4.0.1\build\SharpFont.props')" />
|
||||
<Import Project="..\..\..\IAmTwo - Kopie\packages\SharpFont.Dependencies.2.6\build\SharpFont.Dependencies.props" Condition="Exists('..\..\..\IAmTwo - Kopie\packages\SharpFont.Dependencies.2.6\build\SharpFont.Dependencies.props')" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
|
|
@ -37,23 +39,6 @@
|
|||
<WarningLevel>4</WarningLevel>
|
||||
<LangVersion>latest</LangVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="OpenTK, Version=3.3.1.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\packages\OpenTK.3.3.1\lib\net20\OpenTK.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="PresentationCore" />
|
||||
<Reference Include="SharpFont, Version=4.0.1.200, Culture=neutral, PublicKeyToken=48add4c483071cdf, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\..\IAmTwo - Kopie\packages\SharpFont.4.0.1\lib\net45\SharpFont.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.IO.Compression" />
|
||||
<Reference Include="System.IO.Compression.FileSystem" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xaml" />
|
||||
<Reference Include="WindowsBase" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Animation\AnimationCurves.cs" />
|
||||
<Compile Include="Animation\InterpolationProcess.cs" />
|
||||
|
|
@ -126,12 +111,6 @@
|
|||
<EmbeddedResource Include="PostProcess\DefaultFiles\vertexFile.vert" />
|
||||
<EmbeddedResource Include="PostProcess\DefaultFiles\extensions.frag" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\SM.OGL\SM.OGL.csproj">
|
||||
<Project>{f604d684-bc1d-4819-88b5-8b5d03a17be0}</Project>
|
||||
<Name>SM.OGL</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="PostProcess\DefaultFiles\vertexWithExt.vert" />
|
||||
</ItemGroup>
|
||||
|
|
@ -140,8 +119,6 @@
|
|||
<EmbeddedResource Include="PostEffects\Shaders\bloom_merge.glsl" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="OpenTK.dll.config" />
|
||||
<None Include="packages.config" />
|
||||
<EmbeddedResource Include="Shaders\SimpleShaderPresets\basic_vertex.glsl" />
|
||||
<EmbeddedResource Include="Shaders\SimpleShaderPresets\instanced_vertex.glsl" />
|
||||
<EmbeddedResource Include="PostEffects\Shaders\bloom_merge_vert.glsl" />
|
||||
|
|
@ -153,12 +130,42 @@
|
|||
<ItemGroup>
|
||||
<EmbeddedResource Include="Window\winIcon.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\SM.OGL\SM.OGL.csproj">
|
||||
<Project>{f604d684-bc1d-4819-88b5-8b5d03a17be0}</Project>
|
||||
<Name>SM.OGL</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="OpenTK, Version=3.3.1.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\..\packages\OpenTK.3.3.1\lib\net20\OpenTK.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="SharpFont, Version=4.0.1.200, Culture=neutral, PublicKeyToken=48add4c483071cdf, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\..\packages\SharpFont.4.0.1\lib\net45\SharpFont.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.ComponentModel.Composition" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.IO.Compression" />
|
||||
<Reference Include="System.IO.Compression.FileSystem" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Windows" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.XML" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="OpenTK.dll.config" />
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
|
||||
<PropertyGroup>
|
||||
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
|
||||
</PropertyGroup>
|
||||
<Error Condition="!Exists('..\..\..\IAmTwo - Kopie\packages\SharpFont.Dependencies.2.6\build\SharpFont.Dependencies.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\IAmTwo - Kopie\packages\SharpFont.Dependencies.2.6\build\SharpFont.Dependencies.props'))" />
|
||||
<Error Condition="!Exists('..\..\..\IAmTwo - Kopie\packages\SharpFont.4.0.1\build\SharpFont.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\IAmTwo - Kopie\packages\SharpFont.4.0.1\build\SharpFont.props'))" />
|
||||
</Target>
|
||||
</Project>
|
||||
|
|
@ -45,9 +45,7 @@ namespace SM.Base.Shaders
|
|||
{
|
||||
try
|
||||
{
|
||||
if (context.Mesh is ILineMesh lineMesh)
|
||||
GL.LineWidth(context.Material.ShaderArguments.Get("LineWidth", lineMesh.LineWidth));
|
||||
else if (context.Material.ShaderArguments.ContainsKey("LineWidth"))
|
||||
if (context.Material.ShaderArguments.ContainsKey("LineWidth"))
|
||||
GL.LineWidth((float)context.Material.ShaderArguments["LineWidth"]);
|
||||
}
|
||||
catch
|
||||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue