1 Oct 2021

~ Made Shaders now able to use Defines.
~ Moved complete Bloom-shader code in a single file (not working at the moment)
This commit is contained in:
Nineto Nine 2021-10-01 19:43:00 +02:00
parent 443877019b
commit 8a84182563
15 changed files with 325 additions and 44 deletions

View file

@ -110,7 +110,7 @@ namespace SM_TEST
private static void Window_RenderFrame(object sender, FrameEventArgs e)
{
window.Title = Math.Floor(e.Time * 1000) + "ms";
window.Title = Math.Round(e.Time * 1000,2) + "ms";
}
}
}

View file

@ -20,7 +20,7 @@ namespace SM_TEST
MainFramebuffer = CreateWindowFramebuffer(8, PixelInformation.RGBA_HDR, true);
_postBuffer = CreateWindowFramebuffer(0, PixelInformation.RGB_HDR, false);
_bloom = new BloomEffect(true)
_bloom = new BloomEffect(true, true)
{
Radius = 20,
AmountMap = new Texture(new System.Drawing.Bitmap("bloom_amountMap.png"))