No description
~ Made Shaders now able to use Defines. ~ Moved complete Bloom-shader code in a single file (not working at the moment) |
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| src | ||
| tests/SM_TEST | ||
| .gitattributes | ||
| .gitignore | ||
| README.md | ||
| SMRendererV3.sln | ||
SMRendererV3
A performant and simple to use OpenGL-renderer. It allows you to extend/changing the renderer as you wish, without changing the source file.
Installation
The distribution happens over the NuGet.org.
You should be able to find the SMRenderer2D over your Nuget Package Manager.