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Nineto Nine 8a84182563 1 Oct 2021
~ Made Shaders now able to use Defines.
~ Moved complete Bloom-shader code in a single file (not working at the moment)
2021-10-01 19:43:00 +02:00
src 1 Oct 2021 2021-10-01 19:43:00 +02:00
tests/SM_TEST 1 Oct 2021 2021-10-01 19:43:00 +02:00
.gitattributes Add .gitignore and .gitattributes. 2020-09-14 12:26:47 +02:00
.gitignore Updated gitignore; Removed MigrationBackup and Legacy 2021-03-20 10:22:30 +01:00
README.md Create README.md 2021-05-11 10:30:57 +02:00
SMRendererV3.sln Renderer: 2021-05-21 16:05:52 +02:00

SMRendererV3

A performant and simple to use OpenGL-renderer. It allows you to extend/changing the renderer as you wish, without changing the source file.

Installation

The distribution happens over the NuGet.org.

You should be able to find the SMRenderer2D over your Nuget Package Manager.